Kinect Mini-Game Development
Budget: €250 – €750 EUR
I'm looking for a developer to build a two-player Kinect-based mini-game in Unity. The focus should be on game logic, gesture recognition, and scoring mechanisms, using placeholder assets.
Core Features:
- Utilize Kinect v2 or Azure Kinect for motion tracking (body lean, hand raise, crouch)
- Implement auto-scrolling 3-lane runner logic
- Include lane switching, object collection & avoidance
- Dynamic scoring with energy vs. pollution meters
- Simple UI overlay with meters, timers, and feedback (both visual and sound)
- End screen displaying scores and winner
- Local leaderboard integration (dummy DB)
Ideal Skills:
- Unity game development
- Experience with Kinect integration
- Strong understanding of game mechanics and UI design
- Ability to create dynamic scoring systems
Looking forward to your bids!
Core Features:
- Utilize Kinect v2 or Azure Kinect for motion tracking (body lean, hand raise, crouch)
- Implement auto-scrolling 3-lane runner logic
- Include lane switching, object collection & avoidance
- Dynamic scoring with energy vs. pollution meters
- Simple UI overlay with meters, timers, and feedback (both visual and sound)
- End screen displaying scores and winner
- Local leaderboard integration (dummy DB)
Ideal Skills:
- Unity game development
- Experience with Kinect integration
- Strong understanding of game mechanics and UI design
- Ability to create dynamic scoring systems
Looking forward to your bids!