Interactive 3D Eyewear Try-On
Budget: $250 – $750 USD
I want customers to sit in front of their camera, pick any frame or lens from my catalogue, and instantly see a lifelike version of it mapped onto their face. This project covers three core pieces:
1. Facial simulation
• Real-time, photoreal 3D reconstruction of the user’s head (WebGL, Three.js, Unity Web, or a comparable GPU-accelerated solution).
• Accurate placement of frames and lenses that dynamically follow head movement.
• Support for multiple face shapes, skin tones, and lighting conditions so the final render looks believable from every angle.
2. Product visualisation
• A single source of truth for the full lens and frame inventory. SKUs, materials, colours and finishes must load on demand and be swappable without a page refresh.
• High-res PBR textures and shader-based reflections for metal, acetate, tint and anti-glare coatings.
• Quick‐zoom and 360-spin so users can inspect hinges, nose pads and engraving details before adding to cart.
3. Storefront integration
• Seamless plug-in to my existing e-commerce stack (Shopify or a headless API) to pull pricing, variants and availability in real time.
• “Add to basket” and “share snapshot” calls returned as JSON so marketing automations can pick them up.
• Analytics hooks (GA4 / Mixpanel) around every interaction: face load, model switch, checkout click.
Acceptance criteria
• 95 ms max latency between head movement and rendered frame on a mid-range laptop.
• Works in the latest Chrome, Safari, Firefox, plus progressive fallback to 2D on older browsers.
• Full source code, build scripts and deployment guide delivered in a Git repo.
• Demo environment hosted for user testing before final hand-off.
If you have shipped a similar AR try-on, configurator or 3D product viewer, I’ll prioritise your proposal. Let’s create an immersive buying experience that shortens decision time and boosts conversions.
1. Facial simulation
• Real-time, photoreal 3D reconstruction of the user’s head (WebGL, Three.js, Unity Web, or a comparable GPU-accelerated solution).
• Accurate placement of frames and lenses that dynamically follow head movement.
• Support for multiple face shapes, skin tones, and lighting conditions so the final render looks believable from every angle.
2. Product visualisation
• A single source of truth for the full lens and frame inventory. SKUs, materials, colours and finishes must load on demand and be swappable without a page refresh.
• High-res PBR textures and shader-based reflections for metal, acetate, tint and anti-glare coatings.
• Quick‐zoom and 360-spin so users can inspect hinges, nose pads and engraving details before adding to cart.
3. Storefront integration
• Seamless plug-in to my existing e-commerce stack (Shopify or a headless API) to pull pricing, variants and availability in real time.
• “Add to basket” and “share snapshot” calls returned as JSON so marketing automations can pick them up.
• Analytics hooks (GA4 / Mixpanel) around every interaction: face load, model switch, checkout click.
Acceptance criteria
• 95 ms max latency between head movement and rendered frame on a mid-range laptop.
• Works in the latest Chrome, Safari, Firefox, plus progressive fallback to 2D on older browsers.
• Full source code, build scripts and deployment guide delivered in a Git repo.
• Demo environment hosted for user testing before final hand-off.
If you have shipped a similar AR try-on, configurator or 3D product viewer, I’ll prioritise your proposal. Let’s create an immersive buying experience that shortens decision time and boosts conversions.
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
3D Design
Augmented Reality
3D Visualization
Unity