Integrate Unity Ads, Publish Game
Budget: $30 – $250 USD
I already have a fully-working mobile game built in Unity 2020.3.26f1. I now need a specialist who can drop in a straightforward monetisation layer and guide the project all the way to a live listing on Google Play.
Here is the flow I have in mind:
• Monetisation
– Use Unity Ads only.
– One interstitial that shows at level completion.
– One rewarded video that grants the player +1 life on completion.
– Clean implementation through the latest Advertisement package, with elegant fail-safes for no-fill cases.
• Store release
– Build the Android App Bundle from my repo, sign it with the existing keystore, and push it to the Internal and Closed Testing tracks.
– Handle every Play Console requirement: Data Safety form, content rating, devices, privacy-policy link, in-app update of version codes, plus tester invitations.
– Once testing feedback is clear, roll out to Production.
Acceptance will be based on:
1. Ads serving consistently in both testing and production builds.
2. +1 life correctly awarded after a rewarded view.
3. AAB uploaded and approved with no policy warnings.
4. Testers able to install from the Play Store link.
Please include a brief but detailed project proposal outlining your approach, estimated timeline, and any similar launches you have handled.
The project is contained and well-defined; I simply need someone who knows the Unity-Ads→Play-Store pipeline inside out to take it over the finish line.
Here is the flow I have in mind:
• Monetisation
– Use Unity Ads only.
– One interstitial that shows at level completion.
– One rewarded video that grants the player +1 life on completion.
– Clean implementation through the latest Advertisement package, with elegant fail-safes for no-fill cases.
• Store release
– Build the Android App Bundle from my repo, sign it with the existing keystore, and push it to the Internal and Closed Testing tracks.
– Handle every Play Console requirement: Data Safety form, content rating, devices, privacy-policy link, in-app update of version codes, plus tester invitations.
– Once testing feedback is clear, roll out to Production.
Acceptance will be based on:
1. Ads serving consistently in both testing and production builds.
2. +1 life correctly awarded after a rewarded view.
3. AAB uploaded and approved with no policy warnings.
4. Testers able to install from the Play Store link.
Please include a brief but detailed project proposal outlining your approach, estimated timeline, and any similar launches you have handled.
The project is contained and well-defined; I simply need someone who knows the Unity-Ads→Play-Store pipeline inside out to take it over the finish line.