Innovative Jenga-Based Mobile Game Development
Budget: $250 – $750 USD
I want to develop a smooth, modern, and interactive mobile game based on the core mechanics of Jenga. The main gameplay revolves around pulling blocks from a stacked tower, but unlike classic Jenga, the experience will be enhanced with timing, precision, and balance-based mini objectives.
In the game, blocks will be:
Able to display images, icons, and short texts or tasks
Designed to include unique challenges that affect gameplay
When pulling a block, the player must successfully complete two different objectives at the same time:
Height/Timing Bar:
A moving bar mechanic similar to archery or timing-based mobile games, where the player must stop the indicator at the correct point.
Balance Circle:
A circular balance system where the player must keep a moving point centered within a round area using precise control.
Only when both objectives are completed successfully will the block be pulled smoothly. Failure will cause the tower to shake, lose balance, or negatively impact progression.
The game will feature:
Realistic and satisfying block-pulling animations
Smooth transitions with a strong sense of physics
Fluid camera movement and fully touch-optimized controls
A clean, intuitive, and visually appealing user interface
I will have specific visual and stylistic preferences, so the game should support a flexible and customizable visual system, allowing future expansion with new themes, block types, and challenges.
The goal is to create a high-quality mobile game that is easy to learn, hard to master, highly engaging, and appealing to both casual and competitive players.
In the game, blocks will be:
Able to display images, icons, and short texts or tasks
Designed to include unique challenges that affect gameplay
When pulling a block, the player must successfully complete two different objectives at the same time:
Height/Timing Bar:
A moving bar mechanic similar to archery or timing-based mobile games, where the player must stop the indicator at the correct point.
Balance Circle:
A circular balance system where the player must keep a moving point centered within a round area using precise control.
Only when both objectives are completed successfully will the block be pulled smoothly. Failure will cause the tower to shake, lose balance, or negatively impact progression.
The game will feature:
Realistic and satisfying block-pulling animations
Smooth transitions with a strong sense of physics
Fluid camera movement and fully touch-optimized controls
A clean, intuitive, and visually appealing user interface
I will have specific visual and stylistic preferences, so the game should support a flexible and customizable visual system, allowing future expansion with new themes, block types, and challenges.
The goal is to create a high-quality mobile game that is easy to learn, hard to master, highly engaging, and appealing to both casual and competitive players.
Related categories:
Mobile App Development
iPhone
Game Design
C# Programming
Animation
User Interface / IA
Game Development
Unity