Immersive Web 3D Environment Build

Job ID: 39898163

Budget: ₹600 – ₹1,500 INR

The goal is to design and assemble a fully-playable 3D environment that runs smoothly in a WebGL build. The scene must feel alive, complete with textured models, ambient sound, and basic animation.

Scope
• Two distinct asset categories – buildings and vehicles – make up the core of the scene. Every model originates in Autodesk Maya, carries clean UVs, and is optimised for real-time use in Unity.
• Unity (HDRP or URP, whichever suits WebGL best) handles all lighting, post-processing, interaction, and audio placement.
• The published experience must load in a browser without plug-ins and play through a short guided fly-through or player-controlled walk-through.

Required hand-offs
1. A zip named “MayaAssets.zip” containing each .ma/.mb file plus its texture maps.
2. A zip named “UnityProject.zip” containing the complete, buildable Unity project folder.
3. Either a PDF, PPT, or third zip of the model screenshots (exactly two angles per asset).
4. High-quality gameplay video (MP4 or MOV) showing at least one minute of uninterrupted play.
5. A final zip of the exported WebGL build ready to upload to any static host.

Acceptance
• All buildings and vehicles display correctly in both the Unity editor and the Web build.
• No missing materials, broken links, or console errors when the project opens.
• Average desktop browser achieves 60 FPS at 1080p; scene loads in under 20 seconds on first try.
• Folder structure clearly separates source, builds, and documentation.

With these elements in place, I can integrate the project directly into our web showcase without further fixes.