Hyper-Casual Game: iOS & Android

Job ID: 40539845

Budget: $250 – $750 USD

I need an experienced mobile game developer who can take a simple hyper-casual concept from blank screen to live builds on both the App Store and Google Play within four weeks. I will hand over a reference game along with complete gameplay, UI/UX, and level-flow documentation, so you will have clear guidance from day one.

Core experience required
• You have shipped mobile titles before and can show direct store links.
• You are comfortable crafting tight, responsive swiping mechanics—the entire experience hinges on fluid swipe control.
• You know how to keep a cartoonish art direction lightweight yet appealing, and how to make moving-object obstacles feel satisfying rather than frustrating.
• Clear, timely communication and milestone updates are non-negotiable; I plan to review progress every few days.

Game at a glance
Players swipe to steer a cheerful character through a series of dynamic, moving obstacles. The visuals should stay bright and cartoon-style, with minimal clutter to preserve that “one-more-try” hyper-casual loop and fast load times on lower-end devices.

Deliverables
1. Playable prototype (week 1) with core swipe mechanic.
2. Alpha build (week 2) showcasing obstacle behaviours and first art pass.
3. Beta build (week 3) ready for limited TestFlight / internal testing on Google Play Console.
4. Release-candidate build plus full Unity/engine project, art assets, and documentation (week 4).

I’m receptive to the engine of your choice—Unity, Godot, or another—so long as final binaries meet Apple and Google submission requirements. Send your portfolio links in the first message; bids without them will be ignored. Let’s build something addictive together.