Human Characters 3D Modeling
Budget: ₹1,500 – ₹12,500 INR
I’m building a video game that calls for a small roster of lively, cartoon-style human characters. I already have concept art and turnarounds; what I need from you are clean, game-ready 3D models that capture the same playful proportions and exaggerated facial features shown in the sketches.
Because these assets go straight into a real-time engine, the mesh must be efficiently built and UV-mapped, with textures that read well under dynamic lighting. A neutral-pose rig (or at least bone-friendly topology) is essential so my animation team can drop their motion files in without fighting weight-painting issues later.
Deliverables
• One fully modeled, UV-unwrapped, hand-painted cartoon human character (additional characters to follow as milestones)
• Exported in FBX and the original scene file (Maya, Blender, or 3ds Max—your choice)
• 2K texture set: Albedo, Normal, Roughness/Metallic where applicable
• Clean hierarchy, named logically, and ready for in-engine import with no errors
I’ll test the model in Unity right away; payment is released when the asset drops in, scales properly, and deforms without visible tearing on a standard humanoid rig. If this first character goes smoothly, the rest of the cast will be yours as well.
Because these assets go straight into a real-time engine, the mesh must be efficiently built and UV-mapped, with textures that read well under dynamic lighting. A neutral-pose rig (or at least bone-friendly topology) is essential so my animation team can drop their motion files in without fighting weight-painting issues later.
Deliverables
• One fully modeled, UV-unwrapped, hand-painted cartoon human character (additional characters to follow as milestones)
• Exported in FBX and the original scene file (Maya, Blender, or 3ds Max—your choice)
• 2K texture set: Albedo, Normal, Roughness/Metallic where applicable
• Clean hierarchy, named logically, and ready for in-engine import with no errors
I’ll test the model in Unity right away; payment is released when the asset drops in, scales properly, and deforms without visible tearing on a standard humanoid rig. If this first character goes smoothly, the rest of the cast will be yours as well.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Rigging
3D Visualization
Unity
3D Art