Fix Unity 360-VR View

Job ID: 40002571

Budget: $30 – $250 USD

I have a Unity project that streams a 360° video tour for an Oculus/Meta headset. The video plays, but the camera stays locked straight ahead—head-tracking data isn’t being applied, so users can’t look left, right, up, or behind them.

Your task is to jump into the project, identify why the XR Rig (or any custom camera script) is ignoring rotation, and restore full 3-DoF/6-DoF head tracking while the video continues to run smoothly. The end result should let me slip on the headset and freely look around the entire scene with natural movement.

Please deliver:
• A corrected Unity project (or patch file) with the issue fixed
• A packaged build tested on an Oculus/Meta device
• A short note explaining what you changed so I can maintain it going forward

Unity XR Management, OpenXR, Oculus Integration, and basic C# familiarity will be needed. If you can get this locked-view bug cleared quickly, let’s talk timelines so I can push the update to my users right away.