Fix Unity 360 Playback
Budget: $10 – $30 USD
I have a small Oculus Quest app built in Unity. The main menu launches an equirectangular 360° video through Unity’s built-in Video Player, but the clip is stuck to the headset—wherever I turn my head, the frame turns with me. When I sideload the exact same .mp4 through SideQuest it behaves perfectly, so I know the source file is fine.
All I need is a simple, in-editor fix that makes the video wrap around the viewer as a proper skybox or inside a sphere so I can look left, right, up, and down naturally. No C# scripting is required; I’d like to keep everything configurable through the Inspector.
Deliverable:
• A corrected Unity scene (or clear step-by-step instructions) that plays the equirectangular video in true 360° on Quest using the standard Video Player component.
Please make sure the solution works on-device, not just in the editor, and uses only Unity’s built-in tools.
All I need is a simple, in-editor fix that makes the video wrap around the viewer as a proper skybox or inside a sphere so I can look left, right, up, and down naturally. No C# scripting is required; I’d like to keep everything configurable through the Inspector.
Deliverable:
• A corrected Unity scene (or clear step-by-step instructions) that plays the equirectangular video in true 360° on Quest using the standard Video Player component.
Please make sure the solution works on-device, not just in the editor, and uses only Unity’s built-in tools.
Related categories:
iPhone
C# Programming
C++ Programming
Unity 3D
Game Development
360-degree video
Unity
Virtual Reality