Fix Unity3D 1vs1 Matchmaking System Issue
Budget: $10 – $30 USD
I need a Unity3D + Photon Fusion (Shared Mode) expert to FIX my 1vs1 matchmaking system. The project is 70% done, and the multiplayer gameplay works fine — the ONLY problem is the unreliable connection between two players. Three different developers (days ago) already tried it, and sometimes it connects, sometimes it doesn’t. (not works 2 players connected on lobby) I am paying this project specifically to FIX and GUARANTEE a stable 2-player connection on the lobby.
My game has TWO matchmaking modes, and BOTH must work 100% reliably:
A) Public Random Lobby (2 players only)
Players press Play and must be paired randomly into a 2-player lobby, exactly one vs one.
B) Private Password Lobby (2 players only)
Two players enter the same password and must be paired into a private 2-player lobby.
This already exists in the project but works inconsistently; you must fix it so it becomes stable.
I will provide:
• A PDF showing exactly how the system must work.
• My full Unity project.
• Payment is $25 USD — NOT negotiable.
• ADS will be added later as a separate paid task. For now, I need the core system working without ADS.
Required Fix (Two Mandatory Steps):
1) PRIORITY #1 — Matchmaking FIRST, game scene LATER (must be 100% reliable).
This applies to BOTH lobbies (public random AND private password):
• Player 1 presses “Play” → goes to a 2-player lobby scene and waits as long as needed.
• Player 2 presses “Play” → joins the SAME lobby (public or private).
• When both players are inside, they MUST see each other connected.
• The lobby then LOCKS so no other player can enter.
• This job is primarily CREATED specially to make this 2-player matching stable, solid, and consistent. (This is the most important requirement.)
2) PRIORITY #2 — After both are connected, show “START BATTLE” (button)
Applies to BOTH lobbies:
• Each player sees a START BATTLE button.
• When BOTH press it, THEN the game scene loads.
• Nothing from the game scene may load before matchmaking is fully completed on the lobby.
Delivery Required
• Fix and guarantee the 2-player connection system.
• Ensure BOTH lobbies work:
– Public Random Lobby (2 players)
– Private Password Lobby (2 players)
• Both must follow the same sequence:
– Wait for 2 players
– Show both connected
– Lock the lobby
– Show START BATTLE
– Load game scene only after both confirm
• After both confirm, send them to the battle scene using Photon Fusion Shared Mode.
If you can deliver EXACTLY this, message me. I will send the PDF and project. Payment is $25 fixed.
My game has TWO matchmaking modes, and BOTH must work 100% reliably:
A) Public Random Lobby (2 players only)
Players press Play and must be paired randomly into a 2-player lobby, exactly one vs one.
B) Private Password Lobby (2 players only)
Two players enter the same password and must be paired into a private 2-player lobby.
This already exists in the project but works inconsistently; you must fix it so it becomes stable.
I will provide:
• A PDF showing exactly how the system must work.
• My full Unity project.
• Payment is $25 USD — NOT negotiable.
• ADS will be added later as a separate paid task. For now, I need the core system working without ADS.
Required Fix (Two Mandatory Steps):
1) PRIORITY #1 — Matchmaking FIRST, game scene LATER (must be 100% reliable).
This applies to BOTH lobbies (public random AND private password):
• Player 1 presses “Play” → goes to a 2-player lobby scene and waits as long as needed.
• Player 2 presses “Play” → joins the SAME lobby (public or private).
• When both players are inside, they MUST see each other connected.
• The lobby then LOCKS so no other player can enter.
• This job is primarily CREATED specially to make this 2-player matching stable, solid, and consistent. (This is the most important requirement.)
2) PRIORITY #2 — After both are connected, show “START BATTLE” (button)
Applies to BOTH lobbies:
• Each player sees a START BATTLE button.
• When BOTH press it, THEN the game scene loads.
• Nothing from the game scene may load before matchmaking is fully completed on the lobby.
Delivery Required
• Fix and guarantee the 2-player connection system.
• Ensure BOTH lobbies work:
– Public Random Lobby (2 players)
– Private Password Lobby (2 players)
• Both must follow the same sequence:
– Wait for 2 players
– Show both connected
– Lock the lobby
– Show START BATTLE
– Load game scene only after both confirm
• After both confirm, send them to the battle scene using Photon Fusion Shared Mode.
If you can deliver EXACTLY this, message me. I will send the PDF and project. Payment is $25 fixed.