Fix Gameplay Timer & Profile Picture Bugs

Job ID: 40547580

Budget: ₹600 – ₹1,500 INR

I have a Ludo game developed in Unity with a Node.js backend. The game uses Socket.IO for real-time data communication.

I need help fixing the following two issues:

1. Gameplay Timer Not Working Correctly

My game has four modes:
Classic
Quick
Private Room
Practice

The Classic, Quick, and Private Room modes use a dynamic gameplay timer that is configured from the backend. Each mode has its own gameplay duration, and the backend sends the timer value in seconds.

The Practice mode uses a fixed static timer of 60 seconds and should remain unchanged.

Current Issue:
At the moment, the gameplay timer received for the Classic mode is being applied to all game modes. As a result, Quick and Private Room are also using the Classic timer instead of their own backend-configured timers.

Expected Behavior:

* Classic mode should use the gameplay time received for Classic from the backend.
* Quick mode should use the gameplay time received for Quick from the backend.
* Private Room should use the gameplay time received for Private Room from the backend.
* Practice mode should always use the fixed static timer of 60 seconds.

Each game mode should use its own gameplay timer independently.

2. Profile Picture Update Not Working

When a user edits their profile and selects a new profile picture, the image is not getting updated. This issue also needs to be fixed.

Important:

* The game is developed in Unity.
* The backend is built with Node.js.
* The work must be done via AnyDesk only, as I cannot share the source code due to project restrictions.
* I will guide you through the project wherever necessary during the remote session.

If you have experience in Unity and Socket.IO, please contact me as soon as possible.
Related categories: Game Design Unity 3D Game Development Unity