First-Person Racing Game Development -- 2

Job ID: 40350876

Budget: $100,000 – $0 USD

I’m planning to launch a first-person racing game and need a developer who can take it from concept to a playable build. The core requirement is an immersive cockpit view that makes the player feel strapped into the driver’s seat.

Car customisation is the standout feature: I want players to swap engines, tune suspension, and personalise body kits and paintwork so the garage feels as engaging as the track itself. Authentic handling is important, though I’m open to your advice on how deep the physics simulation should go at this stage.

You’re free to use Unity, Unreal Engine, or another tool you’re comfortable with, as long as you can deliver smooth performance and visually appealing assets. Please outline:
• Your preferred engine and why it suits a first-person racer
• A rough milestone breakdown (prototype, car-customisation system, track design, polish)
• Examples of previous racing or first-person projects

Multiplayer or advanced physics might come later, so build with scalability in mind. I’m ready to start as soon as we agree on a clear timeline and deliverable schedule.