Finalize Unity Game Da Conquer

Job ID: 40545919

Budget: $10 – $30 USD

My Unity project, “Da Conquer,” is almost ready for launch and now needs a final push so it can ship smoothly on iOS, Android, and PC. The foundations are in place; what remains is the last-mile work on three fronts: tightening user-interface elements, rounding out a few core game-mechanic hooks, and hunting down the bugs that still hurt frame-rate or cause the occasional crash.

You will step into a clean Unity 2022 LTS repository (C#) with source control already configured. Most screens are laid out, but some UI widgets still need wiring to scripts, visual polish, and device-specific scaling tweaks. A handful of gameplay systems are functional but not fully balanced, so expect to adjust values, refine state machines, and add a bit of juice. Finally, I need a systematic pass of profiling, memory clean-up, and platform-specific optimisation so the app comfortably meets store requirements on all three targets.

Deliverables
• Updated UI prefabs and scripts fully working across phone, tablet, and desktop resolutions
• Refined game-mechanic code merged and tested inside existing scenes
• A closed list of fixed bugs with commit references, plus performance logs showing stable frame-rates on iOS, Android, and PC builds
• Build packages (IPA, APK/AAB, and Windows executable) ready for final submission

I will provide the repo link, current task board, and test devices via TestFlight and internal tracks. Let me know your Unity LTS experience and any shipped cross-platform titles, then we can dive straight into branching strategy and milestones.