FMOD Conversion & Unity Integration

Job ID: 39825351

Budget: $10 – $30 USD

I already have the complete Assetto Corsa and GTA 5 sound-mod files and now need them running through FMOD inside my Unity-based mobile racer. The job is to turn those raw assets into responsive, optimised audio that reflects our in-game physics and feels right on a phone.

What needs to happen
• Convert every engine, tyre-screech and collision sample into FMOD events, organised and named clearly, with parameters for RPM, gear, wheel-slip, impact force and distance attenuation.
• Drop the resulting banks into my Unity 2021.3 project with the FMOD-for-Unity plugin, wiring each event to the existing vehicle controller so sounds follow live physics values.
• Set up around ten car prefabs (plus two track ambience objects) so designers can tweak volume curves or blend points directly in the Inspector—no extra code touches.
• Deliver clean project folders or a Git branch that I can merge, plus a short read-me explaining any custom scripts.

I will provide a test build, the full audio archive and access to our repo. Once everything plays correctly on an Android device at 60 fps without audible glitches or clipping, the work is done.

Test task should be done!