Experienced PC Action Game Developer

Job ID: 40051274

Budget: €3,000 – €5,000 EUR

I’m building a 3D action game for PC and need solid development support from concept to a playable build. The core loop revolves around fast-paced combat, responsive controls and visually striking arenas, so solid experience with real-time 3D engines (Unity or Unreal) and C++/C# scripting is essential.

Here’s what I want to achieve next:
• Grey-box prototype that proves movement, camera and combat feel right on keyboard + mouse.
• Modular character controller, enemy AI stubs and a weapon system that I can extend.
• A Windows build that runs smoothly on mid-range hardware (target 60 fps at 1080p).

Assets are already sketched out; your focus will be on code architecture, physics tuning, and integrating placeholder graphics so we can iterate quickly. If you have a favourite version-control workflow (Git, Perforce) let me know—continuous builds will keep us both on the same page.

Hand-off is complete when I can open the project, press Play, and experience a short test level with working combat, damage feedback, and basic win/lose conditions. Documentation and commented code are part of the deal so future features slot in without refactoring headaches.

If this fits your wheelhouse, tell me which engine you prefer and share an example of previous real-time action work on PC.