Dynamic Animations For Mobile Game
Budget: $30 – $250 USD
We are developing a high-energy mobile rhythm game (portrait 9:16) and are looking for a talented VFX & animation designer to create and implement all in-game visual effects and animation assets.
This is a project-based role with strong potential for ongoing collaboration as the game evolves.
Project Overview
The game features a 4-lane note highway system with a cinematic concert-stage atmosphere.
Gameplay involves gem-style notes scrolling down colored lanes toward hit zones at the bottom of the screen.
Visual direction:
- Neon cyber aesthetic
- Fire, electricity, and particle-heavy effects
- Cinematic, reactive, high-impact “rhythm game feel”
- Smooth, responsive feedback for every player action
Full reference pack and animation spec will be shared after initial selection.
What You Will Create
Pre-rendered Video Loop Assets (1080×1920, 60fps)
- 4x Lane Energy Streaks (purple, gold, green, blue)
- Seamless fire + electric beam loops per lane
- Showtime bar (rainbow lightning horizontal loop)
- Stage/background ambient effects (optional expansion)
⚙️ In-Engine / Code-Based Animations (Unity / CSS / Spine / Canvas)
Core gameplay feedback systems:
- Note tail hold animation (burning edge depletion + snap/dissolve release)
- Hit zone burst (shockwave + particle explosion on PERFECT hit)
- Lane flash (fast strobe column effect)
- Gem approach glow (pulse + intensity scaling near hit zone)
- Score & combo pop animations (scale, bounce, fade)
- Star Power activation (full-screen flash + gold particles + UI shift)
- Progress bar animation (smooth fill + milestone effects)
- Crowd + spotlight movement system (energy scaling with combos)
- Health system animations (shake, pulse, pop effects)
- Showtime charge → activation explosion sequence
Requirements
- Strong portfolio in game VFX / motion design / UI animation
- Experience with one or more:
- After Effects (video export pipelines)
- Unity VFX Graph / Animator
- Spine 2D
- CSS / Canvas animation
- Ability to create seamless looping animations
- Understanding of game feel (timing, feedback, responsiveness)
- Experience working from detailed animation specs + references
Nice to Have
- Experience with rhythm games or note highway systems
- Shader-based glow, bloom, particle systems
- Familiarity with tools like Runway, Kling, or other AI-assisted VFX workflows
- Unreal Engine or mobile optimization experience
Deliverables
- MP4 (H.264) + WebM video loops (transparent where needed)
- Unity-compatible animation files or CSS/JS animation code
- Clean source files (After Effects / project files / Spine / Unity assets)
- Proper documentation for implementation
Application Requirements
Please include:
1. Portfolio / showreel (must include VFX or animation work)
2. 2–3 relevant examples (game FX, particles, UI animation preferred)
3. Tools and workflow you use
4. Estimated timeline + rate for full scope
Notes
We will provide:
- Full reference pack
- Detailed animation spec
- Close feedback during implementation
Looking for someone who can deliver high-quality, game-ready VFX with strong visual impact and precision timing.
This is a project-based role with strong potential for ongoing collaboration as the game evolves.
Project Overview
The game features a 4-lane note highway system with a cinematic concert-stage atmosphere.
Gameplay involves gem-style notes scrolling down colored lanes toward hit zones at the bottom of the screen.
Visual direction:
- Neon cyber aesthetic
- Fire, electricity, and particle-heavy effects
- Cinematic, reactive, high-impact “rhythm game feel”
- Smooth, responsive feedback for every player action
Full reference pack and animation spec will be shared after initial selection.
What You Will Create
Pre-rendered Video Loop Assets (1080×1920, 60fps)
- 4x Lane Energy Streaks (purple, gold, green, blue)
- Seamless fire + electric beam loops per lane
- Showtime bar (rainbow lightning horizontal loop)
- Stage/background ambient effects (optional expansion)
⚙️ In-Engine / Code-Based Animations (Unity / CSS / Spine / Canvas)
Core gameplay feedback systems:
- Note tail hold animation (burning edge depletion + snap/dissolve release)
- Hit zone burst (shockwave + particle explosion on PERFECT hit)
- Lane flash (fast strobe column effect)
- Gem approach glow (pulse + intensity scaling near hit zone)
- Score & combo pop animations (scale, bounce, fade)
- Star Power activation (full-screen flash + gold particles + UI shift)
- Progress bar animation (smooth fill + milestone effects)
- Crowd + spotlight movement system (energy scaling with combos)
- Health system animations (shake, pulse, pop effects)
- Showtime charge → activation explosion sequence
Requirements
- Strong portfolio in game VFX / motion design / UI animation
- Experience with one or more:
- After Effects (video export pipelines)
- Unity VFX Graph / Animator
- Spine 2D
- CSS / Canvas animation
- Ability to create seamless looping animations
- Understanding of game feel (timing, feedback, responsiveness)
- Experience working from detailed animation specs + references
Nice to Have
- Experience with rhythm games or note highway systems
- Shader-based glow, bloom, particle systems
- Familiarity with tools like Runway, Kling, or other AI-assisted VFX workflows
- Unreal Engine or mobile optimization experience
Deliverables
- MP4 (H.264) + WebM video loops (transparent where needed)
- Unity-compatible animation files or CSS/JS animation code
- Clean source files (After Effects / project files / Spine / Unity assets)
- Proper documentation for implementation
Application Requirements
Please include:
1. Portfolio / showreel (must include VFX or animation work)
2. 2–3 relevant examples (game FX, particles, UI animation preferred)
3. Tools and workflow you use
4. Estimated timeline + rate for full scope
Notes
We will provide:
- Full reference pack
- Detailed animation spec
- Close feedback during implementation
Looking for someone who can deliver high-quality, game-ready VFX with strong visual impact and precision timing.
Related categories:
Video Services
CSS
Animation
After Effects
3D Animation
Game Development
Video Editing
Unity