Dual-Style Gameplay Animator Needed
Budget: ₹1,250 – ₹2,500 INR
We are a small indie studio building two very different games side-by-side and need a single animator who is comfortable switching styles on demand.
Game A is a 3D first-person shooter that embraces 1930s rubber-hose charm. Limbs should squash, stretch and snap back with exaggerated flourishes, yet still read clearly from the weapon-view perspective. I’ll need the full gameplay set:
• Character movements – idles, walks, runs, jumps, slides, climbs, death poses
• Environmental effects – doors flexing, bouncy platforms, comedic explosions, interactive props
• Weapon usage – over-the-top recoils, cartoon muzzle flashes, playful reloads
Game B is a third-person, action-adventure melee combat based game. Here I’m after grounded realistic animation:
• Character movements – tactical locomotion, vaults, hit reactions, combat actions
• Weapon usage – spear-like weapon with throwing, slashing and thrusting actions
Both projects share the same workflow: clean loops at 60 fps, exported as FBX against the provided skeletons. If you animate in Maya, Blender or a comparable package, that’s perfect. We need someone comfortable with integrating the animations into both, Unity and Unreal Engine 5.
Please include a link to at least one rubber-hose sample and one realistic combat animation you’ve produced.
Game A is a 3D first-person shooter that embraces 1930s rubber-hose charm. Limbs should squash, stretch and snap back with exaggerated flourishes, yet still read clearly from the weapon-view perspective. I’ll need the full gameplay set:
• Character movements – idles, walks, runs, jumps, slides, climbs, death poses
• Environmental effects – doors flexing, bouncy platforms, comedic explosions, interactive props
• Weapon usage – over-the-top recoils, cartoon muzzle flashes, playful reloads
Game B is a third-person, action-adventure melee combat based game. Here I’m after grounded realistic animation:
• Character movements – tactical locomotion, vaults, hit reactions, combat actions
• Weapon usage – spear-like weapon with throwing, slashing and thrusting actions
Both projects share the same workflow: clean loops at 60 fps, exported as FBX against the provided skeletons. If you animate in Maya, Blender or a comparable package, that’s perfect. We need someone comfortable with integrating the animations into both, Unity and Unreal Engine 5.
Please include a link to at least one rubber-hose sample and one realistic combat animation you’ve produced.
Related categories:
Game Design
Animation
Maya
3D Animation
Game Development
Programming
Unreal Engine
Blender
3D Rigging
Unity