Developer for 3D Multiplayer Party Arena
Budget: $500 – $1,000 USD
Unity/Unreal dev: 3D party arena (2–8 local+online), Steam-ready + source (NDA)
Overview
Need A-to-Z implementation of a small 3D multiplayer party arena game. I provide all 3D assets/animations/audio. You deliver a complete playable project, networking, UI, arenas setup, and a Steam-ready Windows build + full source handover.
Core Requirements (v1)
• Platform/Engine: PC (Windows). Unity or Unreal.
• Multiplayer: Local 2–8. Online 2–8 in one room. Host/join (P2P or listen-server) OK. Lobby flow: host, join, ready, start.
• Gameplay: Third-person controller (move, jump, simple interaction/attack/knockback, KO/out-of-bounds + respawn). 5 modes (rules shared privately under NDA). 2–3 arenas assembled from my assets (collisions, bounds, spawns, hook points).
• UI/Menus: timer, scoreboard, end results. Local: players/mode/arena → start. Online: host/join/ready → start.
• Steam/Delivery: Steamworks basic (overlay + Steam name), Steam-ready build, full handover: clean source, readable code, build steps, short docs: “add map / add mode”.
What I Provide
Characters+anims, environment assets, audio, optional UI art (placeholders OK).
Acceptance (must pass)
Local: 2/4/8 players finish matches in all modes. Online: 2/4/8 players finish matches in all modes. Scores/timer/results correct. Arenas playable (spawns/bounds). Steam build runs + overlay works. Source opens/builds on my PC.
NDA + Ownership (required before details/assets)
Sign NDA. All deliverables are mine upon creation (work-for-hire); if not, you assign all IP to me upon creation. No sharing, no reuse/resell, no portfolio without written approval after release. Full source handover required. Private mode rules shared only after written agreement + NDA.
In proposal confirm: engine + networking approach, can do 2–8 local + 2–8 online, timeline, agree to NDA/ownership + handover.
Overview
Need A-to-Z implementation of a small 3D multiplayer party arena game. I provide all 3D assets/animations/audio. You deliver a complete playable project, networking, UI, arenas setup, and a Steam-ready Windows build + full source handover.
Core Requirements (v1)
• Platform/Engine: PC (Windows). Unity or Unreal.
• Multiplayer: Local 2–8. Online 2–8 in one room. Host/join (P2P or listen-server) OK. Lobby flow: host, join, ready, start.
• Gameplay: Third-person controller (move, jump, simple interaction/attack/knockback, KO/out-of-bounds + respawn). 5 modes (rules shared privately under NDA). 2–3 arenas assembled from my assets (collisions, bounds, spawns, hook points).
• UI/Menus: timer, scoreboard, end results. Local: players/mode/arena → start. Online: host/join/ready → start.
• Steam/Delivery: Steamworks basic (overlay + Steam name), Steam-ready build, full handover: clean source, readable code, build steps, short docs: “add map / add mode”.
What I Provide
Characters+anims, environment assets, audio, optional UI art (placeholders OK).
Acceptance (must pass)
Local: 2/4/8 players finish matches in all modes. Online: 2/4/8 players finish matches in all modes. Scores/timer/results correct. Arenas playable (spawns/bounds). Steam build runs + overlay works. Source opens/builds on my PC.
NDA + Ownership (required before details/assets)
Sign NDA. All deliverables are mine upon creation (work-for-hire); if not, you assign all IP to me upon creation. No sharing, no reuse/resell, no portfolio without written approval after release. Full source handover required. Private mode rules shared only after written agreement + NDA.
In proposal confirm: engine + networking approach, can do 2–8 local + 2–8 online, timeline, agree to NDA/ownership + handover.
Related categories:
Game Design
C# Programming
C++ Programming
3D Animation
Unity 3D
Game Development
Unreal Engine
Unity
Game UI