Develop Unity-based Steam Release 2D Puzzle Game
Budget: $1,500 – $3,000 USD
Overview
I'm looking for a skilled Unity Developer to help develop a cozy narrative puzzle game with a planned Steam release in 2026. The Game Design Document is finalised, and art and music assets are being produced separately.
Scope of work
- Implement Nonogram Puzzle Engine with grid logic ranging from 5x5 to 25x25.
- Create smart input system for Mouse and Keyboard with 'Smart Drag' logic and 'Axis Locking'.
- Develop custom level editor tool: Automated puzzle generation from PNG images plus a 'Solvability Validator' algorithm to ensure puzzles have a unique solution.
- Implement 'Win State' Transition: Code the visual cross-fade logic to reveal the full-color Art Layer upon completion.
- Develop 'Mosaic' Level Select System: Logic to stitch multiple solved puzzle pieces into a larger "Master Artwork" on the map screen.
- Integrate Ink with Unity for a separate dialogue system.
- Implement UI managers for Level Select, Settings, and Localization (I2 Localization).
- Steamworks integration for achievements and cloud save.
- Implement camera controls (Zoom & Pan) for large grids.
Ideal Candidate
- Strong proficiency in Unity 2D using C#.
- Experience with grid-based puzzles or logic games.
- Ability to implement camera controls for large grids.
- Familiarity with Steam publishing workflow.
Game engine
Unity
Game type
2D
Platform type
Steam
Plugins for game development
Localization
I'm looking for a skilled Unity Developer to help develop a cozy narrative puzzle game with a planned Steam release in 2026. The Game Design Document is finalised, and art and music assets are being produced separately.
Scope of work
- Implement Nonogram Puzzle Engine with grid logic ranging from 5x5 to 25x25.
- Create smart input system for Mouse and Keyboard with 'Smart Drag' logic and 'Axis Locking'.
- Develop custom level editor tool: Automated puzzle generation from PNG images plus a 'Solvability Validator' algorithm to ensure puzzles have a unique solution.
- Implement 'Win State' Transition: Code the visual cross-fade logic to reveal the full-color Art Layer upon completion.
- Develop 'Mosaic' Level Select System: Logic to stitch multiple solved puzzle pieces into a larger "Master Artwork" on the map screen.
- Integrate Ink with Unity for a separate dialogue system.
- Implement UI managers for Level Select, Settings, and Localization (I2 Localization).
- Steamworks integration for achievements and cloud save.
- Implement camera controls (Zoom & Pan) for large grids.
Ideal Candidate
- Strong proficiency in Unity 2D using C#.
- Experience with grid-based puzzles or logic games.
- Ability to implement camera controls for large grids.
- Familiarity with Steam publishing workflow.
Game engine
Unity
Game type
2D
Platform type
Steam
Plugins for game development
Localization
Related categories:
Mobile App Development
iPhone
Game Design
Game Development
Game Testing
2D Game Art
Unity