Desert Coaster First-Person Experience

Job ID: 40271832

Budget: $10 – $30 USD

I need a complete, first-person roller-coaster scene built in Unity that drops the player into the front seat of a cart racing through a dramatic desert landscape. From the initial climb to the final brake, the camera must stay locked to the front passenger’s point of view, giving a smooth, jitter-free ride that feels physically convincing.

Key elements I expect:
• Desert setting with natural lighting, shifting sand textures, and convincing distance haze so the horizon feels endless.
• A seamless coaster track that loops, banks, and dives without visible seams or clipping.
• Synchronized cart physics: banking forces, velocity changes, and accurate rail alignment—no derailments or sudden jerks.
• Immersive audio: wind rush, metal-on-track rattle, riders’ screams on drops, plus a special audio zone that layers waterfall ambience as we glide past a pond.
• Water feature: a small pond fed by a rocky spillway; when the cart whips by, a splash particle system sends mist toward the camera, lit correctly for time of day.

Deliverables:
1. Unity 2020+ project folder with all scripts, shaders, and prefabs organized.
2. Scene file ready to play via a single button press.
3. Custom C# movement controller (or Cinemachine path) exposing speed and gravity tweaks in the Inspector.
4. Optimized audio mixer with separate buses for environment, SFX, and voice.
5. Lightweight splash VFX using the Particle System or URP Shader Graph, triggered by a collider on the track.

I’ll review by riding the scene in Play Mode: the motion must stay above 60 fps on a mid-range PC, the water splash and waterfall must trigger every lap, and overall sound should pan and fade naturally as the cart moves. When the project opens flawlessly and the ride feels real, we’re done.
Note: I will be giving you the desert package no need to create from scratch