Custom mobile game bot
Budget: $1,500 – $3,000 USD
I'm looking for a custom clientless bot (a standalone bot that communicates directly with the server, NOT a pixel bot) to be made for State of Survival. It's available on ios, android, and there is a PC version available here: https://sos.kingsgroupgames.com/fab-en.html
As far as I know of, this game has no anti-cheat, no bot detection, or anything of that nature. I am currently using a pixel bot (gnbots) that I bought last year.
What I want done:
- Standalone bot that communicates with the server. I want to be able to run as many instances concurrently as I want. One of the main issues with a pixel bot is it requires a very heavy nox emulator to be run which severely limits how many instances I can run
- Bot should be able to do anything that a player can do with the game client. We can start off with a basic set of functions and add more as needed
- Bot should be able to monitor for certain things and respond to them (eg. put on a shield when it's being attacked)
- I want the bot to be able to do certain events at better than human capabilities. For example, there is an event where you earn points by attacking zombies, and they spawn randomly. A bot can locate them as soon as they spawn and send marches at them better than a human can. Another event rewards the first player who occupies a bunker with a reward, I would want the bot to attack the bunker and speed up the march as soon as it opens at a better than human speed.
- I want to be able to scan the state map and collect data from it. Maybe generate a .csv file of all settlement locations and occupied gathering tile locations when I want it so I can search through it.
- (This one might be a bit of a stretch, but we can talk about it) Bots can communicate with each other. Eg, if one's being attacked, other bots will send it reinforcements.
- Ideally you would be available to maintain the program if a game update causes changes that require the bot to be updated. You will obviously be paid for any future work if it's needed.
- If it's written in C++ or C# so I can understand the code somewhat, that would be nice. This is not a requirement though. I do want the source code delivered to me.
Not all of these items are mandatory. I understand that some of these items may require an excessive amount of work, and if that's the case they can be cut from the project or implemented at a later date.
Also note my specified budget is just an estimate, I may be willing to go significantly higher if you can deliver something truly exceptional.
As far as I know of, this game has no anti-cheat, no bot detection, or anything of that nature. I am currently using a pixel bot (gnbots) that I bought last year.
What I want done:
- Standalone bot that communicates with the server. I want to be able to run as many instances concurrently as I want. One of the main issues with a pixel bot is it requires a very heavy nox emulator to be run which severely limits how many instances I can run
- Bot should be able to do anything that a player can do with the game client. We can start off with a basic set of functions and add more as needed
- Bot should be able to monitor for certain things and respond to them (eg. put on a shield when it's being attacked)
- I want the bot to be able to do certain events at better than human capabilities. For example, there is an event where you earn points by attacking zombies, and they spawn randomly. A bot can locate them as soon as they spawn and send marches at them better than a human can. Another event rewards the first player who occupies a bunker with a reward, I would want the bot to attack the bunker and speed up the march as soon as it opens at a better than human speed.
- I want to be able to scan the state map and collect data from it. Maybe generate a .csv file of all settlement locations and occupied gathering tile locations when I want it so I can search through it.
- (This one might be a bit of a stretch, but we can talk about it) Bots can communicate with each other. Eg, if one's being attacked, other bots will send it reinforcements.
- Ideally you would be available to maintain the program if a game update causes changes that require the bot to be updated. You will obviously be paid for any future work if it's needed.
- If it's written in C++ or C# so I can understand the code somewhat, that would be nice. This is not a requirement though. I do want the source code delivered to me.
Not all of these items are mandatory. I understand that some of these items may require an excessive amount of work, and if that's the case they can be cut from the project or implemented at a later date.
Also note my specified budget is just an estimate, I may be willing to go significantly higher if you can deliver something truly exceptional.