Custom 7DTD Gameplay & Weapons Mods
Budget: $30 – $250 USD
I need a self-contained mod pack for the current PC build of 7 Days To Die that both deepens the gameplay loop and expands the armory. The work is two-fold:
1. Gameplay layer
• tune difficulty curves so the early game feels harsher and the late game stays challenging
• add fresh, lore-friendly missions and quests—radiant or scripted—complete with rewards and dialog stubs
• rebalance character skills to support the new quest lines and keep progression meaningful
2. Content layer
• introduce melee, ranged, and crafting items that slot naturally into existing tiers (simple XML entries are fine where possible; custom meshes and icons when needed)
The finished mods must be server side, not client side.
If you have experience with Unity asset bundles, C# Harmony patches, and the game’s XML structure, this should be a straightforward build. Let’s discuss any creative twists you’d like to add once the core features are in place.
1. Gameplay layer
• tune difficulty curves so the early game feels harsher and the late game stays challenging
• add fresh, lore-friendly missions and quests—radiant or scripted—complete with rewards and dialog stubs
• rebalance character skills to support the new quest lines and keep progression meaningful
2. Content layer
• introduce melee, ranged, and crafting items that slot naturally into existing tiers (simple XML entries are fine where possible; custom meshes and icons when needed)
The finished mods must be server side, not client side.
If you have experience with Unity asset bundles, C# Harmony patches, and the game’s XML structure, this should be a straightforward build. Let’s discuss any creative twists you’d like to add once the core features are in place.
Related categories:
XML
Game Design
C# Programming
Unity 3D
Game Development
Game Testing
Content Creation
Unity
Modding
Game Art