Cross-Platform Unity MMORPG Development

Job ID: 40216127

Budget: $3,000 – $5,000 USD

I am embarking on a three-month build of a fantasy-style MMORPG that must run smoothly on both PC and mobile. The reference tone and pacing are close to 武侠游戏 and 无双西游, so expect fast-paced martial-arts combat wrapped in an expansive, lore-rich world.

Core systems I want in the first production milestone include:
• Real-time PvP arenas and open-world skirmishes
• A flexible quest engine with branching storylines
• Guilds, clans, and an overarching faction system that influences territory control
• Robust PvE content—instanced dungeons, world bosses, and seasonal events

All work will be done in Unity, leveraging proven MMORPG modules for networking, instancing, character progression, and cross-platform input. I am looking for someone who has already shipped or at least prototyped similar large-scale titles; to confirm this, please attach a short screen-recorded walkthrough of one of your Unity MMORPG projects. Applications that do not open with the keyword “wuxiA-MmorPG” and include that video will be skipped automatically.

The initial sprint will focus on setting up the multiplayer framework, server authority, and a small vertical slice of gameplay we can test on Windows, Android, and iOS. From there we will iterate on combat feel, content pipelines, and optimisation for mobile GPUs. Expect weekly check-ins, source control on Git, and milestone-based payouts tied to working builds.

If you thrive on building ambitious online worlds and can back it up with tangible Unity MMORPG footage, I’m ready to start this adventure with you today.