Cross-Platform Shooting Star Game

Job ID: 40481915

Budget: ₹1,500 – ₹12,500 INR

I’m ready to bring a “Shooting Star”-style game to life on both iOS and Android and need a developer who can own the entire build. The vision is a fast-paced action title that blends 2D backdrops with 3D characters and effects, delivering an arcade feel that still pops with depth. Players should be able to jump straight into a single-player campaign yet also switch to real-time multiplayer matches without leaving the app.

Core scope
• Codebase built with a cross-platform engine (Unity, Unreal, or similar) so feature parity is guaranteed on iPhone and Android devices.
• Mixed 2D/3D art pipeline: think parallax backgrounds and UI in 2D, plus fully rigged 3D ships, projectiles, and bosses.
• Two gameplay modes: an offline single-player progression and an online PvP arena that connects seamlessly via standard matchmaking.
• Smooth touch controls, responsive on-screen HUD, and polished particle effects that echo the energy of the original “Shooting Star” concept.
• Cloud saves, basic leaderboards, and an in-app store framework pre-wired for future cosmetic purchases.

Deliverables
1. Playable prototype proving core loop and control scheme
2. Alpha build with art placeholders, both modes functional
3. Beta with near-final assets, integrated multiplayer, crash-free on recent iOS & Android versions
4. Gold master, store-ready builds, full source code, and asset bundle

Acceptance criteria
– Consistent 60 fps on standard mid-range devices
– Single-player levels complete from start to finish without soft locks
– Multiplayer sessions stable for 10-minute runs with minimal latency spikes
– Apple App Store and Google Play submissions pass review on first attempt

If this lines up with your skill set, let’s talk toolchain preferences, milestone dates, and any past shooters or mixed 2D/3D work you can share.