Create Mobile Legends-Like Game
Budget: $15 – $25 USD
I want to develop a full-scale mobile MOBA inspired by Mobile Legends, playable on both Android and iOS. The goal is to replicate the fast-paced 5-versus-5 arena experience with original heroes, balanced skills, real-time matchmaking, and a progression system that keeps players engaged for the long term.
Here is what I need from you:
• Core gameplay loop: lane-based 5v5 battles, towers, creeps, jungle objectives, and a crystal/core to destroy for victory
• Hero roster: at least ten unique characters at launch, each with three active skills and one ultimate, plus leveling and item builds
• Networking: authoritative server architecture for smooth, low-latency multiplayer, matchmaking, lobby, friends, and ranked ladder
• Art & audio: stylised 3D characters, environments, VFX, UI assets, and original soundtracks/effects that fit a high-energy fantasy theme
• Monetisation hooks: skins, battle pass, and in-app purchase flow following common free-to-play standards
• Technical delivery: Unity or Unreal project files (let me know which you prefer), clean commented source code, asset files, and build pipelines for Android (APK/AAB) and iOS (IPA/TestFlight)
• Documentation: setup guide, architectural overview, and hero design sheet so my internal team can continue development
Milestones will be structured around prototype, alpha, beta, and final launch builds. If you have relevant portfolio pieces—especially real-time multiplayer titles—please share them so I can gauge style and performance expectations. I’m ready to start as soon as we align on scope and timeline, and I’ll be available daily for feedback and play-tests.
Here is what I need from you:
• Core gameplay loop: lane-based 5v5 battles, towers, creeps, jungle objectives, and a crystal/core to destroy for victory
• Hero roster: at least ten unique characters at launch, each with three active skills and one ultimate, plus leveling and item builds
• Networking: authoritative server architecture for smooth, low-latency multiplayer, matchmaking, lobby, friends, and ranked ladder
• Art & audio: stylised 3D characters, environments, VFX, UI assets, and original soundtracks/effects that fit a high-energy fantasy theme
• Monetisation hooks: skins, battle pass, and in-app purchase flow following common free-to-play standards
• Technical delivery: Unity or Unreal project files (let me know which you prefer), clean commented source code, asset files, and build pipelines for Android (APK/AAB) and iOS (IPA/TestFlight)
• Documentation: setup guide, architectural overview, and hero design sheet so my internal team can continue development
Milestones will be structured around prototype, alpha, beta, and final launch builds. If you have relevant portfolio pieces—especially real-time multiplayer titles—please share them so I can gauge style and performance expectations. I’m ready to start as soon as we align on scope and timeline, and I’ll be available daily for feedback and play-tests.
Related categories:
Mobile App Development
iPhone
Android
Game Design
3D Animation
Unity 3D
Unreal Engine
Unity