Console 3D Unity Game

Job ID: 40128131

Budget: $250 – $750 USD

My studio is creating a 3D action-adventure title in Unity for current-generation consoles. The core concept, narrative outline, and gameplay loop are ready; what I need now is a solid vertical slice that proves the fun and runs smoothly on dev-kit hardware.

Scope
• Build a single, fully playable level that showcases exploration, responsive combat, and dynamic camera work.
• Script character movement, enemy AI, pick-ups, and basic UI in C#, using the new Input System so gamepad support feels native.
• Integrate supplied placeholder art, animations, and audio while keeping the project structure clean for future asset swaps.
• Optimise draw calls, lighting, and memory so the build maintains stable frame-rates on console.
• Deliver both the Unity project (latest LTS) and a console build, along with concise setup documentation.

I’ll provide the GDD, reference videos, placeholder assets, and Git access. Milestones can align with mechanic completion, polish, and final build hand-off. Show me any Unity console work—or action-adventure prototypes—that highlights your fit, and let’s turn this concept into a compelling gameplay slice.