Complete Point-Scoring PC Game
Budget: $1,500 – $3,000 USD
I already have most of the core logic, art, and audio coded and organised; what I need now is a developer who can turn those pieces into a polished, interactive game that runs smoothly on PC. The entire loop centres on racking up points, so tight score tracking, responsive UI feedback, and a satisfying difficulty curve are must-haves.
You’re free to work in the engine or framework you know best—Unity with C#, Godot, Unreal, or even native C++ with SDL—so long as the final build installs cleanly on Windows 10+ and compiles without errors. If your approach also makes a future mobile or console port easier, great, but my immediate goal is a flawless PC release.
Deliverables
• Play-ready Windows build (installer or standalone exe)
• Updated project files integrating my existing codebase
• Short build/compilation guide
• One post-delivery bug-fix pass after initial playtest
Acceptance Criteria
The game should sustain 60 fps on a mid-range PC, log scores accurately throughout a 30-minute play session, and launch without crashes or major glitches. Share which engine you’d like to use and links to similar point-scoring titles you’ve shipped, and let’s get this game over the finish line.
You’re free to work in the engine or framework you know best—Unity with C#, Godot, Unreal, or even native C++ with SDL—so long as the final build installs cleanly on Windows 10+ and compiles without errors. If your approach also makes a future mobile or console port easier, great, but my immediate goal is a flawless PC release.
Deliverables
• Play-ready Windows build (installer or standalone exe)
• Updated project files integrating my existing codebase
• Short build/compilation guide
• One post-delivery bug-fix pass after initial playtest
Acceptance Criteria
The game should sustain 60 fps on a mid-range PC, log scores accurately throughout a 30-minute play session, and launch without crashes or major glitches. Share which engine you’d like to use and links to similar point-scoring titles you’ve shipped, and let’s get this game over the finish line.