VR Cognitive & Motor Rehab Software -- 2
Budget: ₹12,500 – ₹37,500 INR
I’m building an immersive rehabilitation platform that challenges patients cognitively while simultaneously guiding targeted motor exercises. The goal is to keep therapy engaging, data-driven, and clinically meaningful inside a standalone VR headset (ideally Quest 2/3, though I’m open to PC-tethered solutions if you can justify the trade-offs).
Cognitive focus
• Memory
• Attention
• Problem-solving
• Executive functions
Motor focus
• Fine motor control
• Gross motor movements
• Hand–eye coordination
• Gait and balance training
Here’s what I need from you: an end-to-end Unity or Unreal project with therapy “mini-game” scenes that adapt difficulty in real time, record kinematic data, and export clear session reports a clinician can read without extra tooling. A lightweight therapist dashboard inside the app (or a companion web panel) should let staff select modules, set thresholds, and review progress trends.
Deliverables
• Source project with clean, commented code
• At least five playable therapy modules covering the skills above
• Data logging to CSV/JSON plus simple on-screen analytics
• Setup/build instructions and a brief user manual
Acceptance criteria
1. Each module runs at ≥72 fps on Quest 2.
2. All targeted skills are exercised in measurable ways (you’ll define metrics; I’ll validate against pilot data).
3. Session data saves locally and can be batch-exported.
4. No critical bugs, crashes, or obvious comfort issues (motion sickness).
If you have prior experience with medical or therapeutic VR, please mention it along with any published demos or papers. Let’s create something that helps patients recover faster and makes therapists’ lives easier.
Cognitive focus
• Memory
• Attention
• Problem-solving
• Executive functions
Motor focus
• Fine motor control
• Gross motor movements
• Hand–eye coordination
• Gait and balance training
Here’s what I need from you: an end-to-end Unity or Unreal project with therapy “mini-game” scenes that adapt difficulty in real time, record kinematic data, and export clear session reports a clinician can read without extra tooling. A lightweight therapist dashboard inside the app (or a companion web panel) should let staff select modules, set thresholds, and review progress trends.
Deliverables
• Source project with clean, commented code
• At least five playable therapy modules covering the skills above
• Data logging to CSV/JSON plus simple on-screen analytics
• Setup/build instructions and a brief user manual
Acceptance criteria
1. Each module runs at ≥72 fps on Quest 2.
2. All targeted skills are exercised in measurable ways (you’ll define metrics; I’ll validate against pilot data).
3. Session data saves locally and can be batch-exported.
4. No critical bugs, crashes, or obvious comfort issues (motion sickness).
If you have prior experience with medical or therapeutic VR, please mention it along with any published demos or papers. Let’s create something that helps patients recover faster and makes therapists’ lives easier.