Cartoony Boxing Game 3D Characters

Job ID: 40406772

Budget: ₹1,500 – ₹12,500 INR

My indie boxing game needs a full roster: ten distinct fighters who feel lively, agile, and ready for freestyle bouts. Each character should be modelled at a medium-detail count—clean silhouettes, readable features, and efficient topology that still runs smoothly on mid-range hardware.

Style & mood
• Bright, slightly exaggerated proportions and colours—think playful rather than hyper-real.
• Expressive faces and body language that let personality shine through their stances and punches.

What I already have
No concept sheets yet, just a clear vision of how each fighter behaves in the ring. I’ll share written bios, move sets, and a mood-board; you’ll translate those into turnaround sketches and then fully realised 3D assets.

Scope of work
1. Rough concept sketches for approval (front, side, action pose).
2. Game-ready 3D models (approx. 12–15k tris each).
3. Clean UVs and 2K texture sets (albedo, normal, roughness, metallic).
4. Basic A-pose rig suitable for freestyle boxing animations; weight-painted and tested inside Unity.
5. One signature idle and a victory pose per character to confirm deformation quality.

Toolchain can be Blender, Maya, or similar—FBX delivery preferred. Please keep all files organised so future animation passes are painless.

Acceptance criteria
• Cartoony medium-poly look consistent across the full cast.
• No visible mesh breaks during wide punches or kicks.
• Final assets import into Unity 2022 LTS with materials intact.
• Turnaround time: first fighter proof within a week, remaining nine on a rolling schedule we’ll agree together.

If you enjoy stylised character creation and have a portfolio that shows solid rigging fundamentals, let’s bring this boxing roster to life.