Cartoonish 3D Game Character Model
Budget: £20 – £250 GBP
I have a finished 2-D concept illustration and now need that drawing transformed into a fully fledged 3-D character for a video-game project. The art direction is cartoonish, yet I still want high detail and plenty of intricate features—think expressive shapes, crisp surface definition, and textures that pop without losing the playful vibe of the original artwork.
The model must be ready for real-time use in Unity or Unreal. Clean topology, well-laid UVs, and efficient poly-count management are essential so the character runs smoothly while preserving the fine details through normal, roughness, and albedo maps. Rigging for standard humanoid animation would be a welcome bonus if it fits your workflow; otherwise, please build with future rigging in mind (edge loops at joints, neutral pose, etc.).
I will supply the front and side views of the character as high-resolution PNGs. If additional angles or design notes are useful, just let me know early and I’ll provide them.
Deliverables:
• Final game-ready mesh (FBX or OBJ)
• PBR texture set (albedo, normal, roughness, metallic/occlusion) at up to 4 K
• Source file in your native 3-D package (Blender, Maya, 3ds Max, etc.)
• Optional: basic rig and skin weights if you offer that service
Please share a couple of portfolio examples of stylized yet detailed characters you have produced for games so I can gauge fit. I’m ready to get started as soon as I find the right artist.
The model must be ready for real-time use in Unity or Unreal. Clean topology, well-laid UVs, and efficient poly-count management are essential so the character runs smoothly while preserving the fine details through normal, roughness, and albedo maps. Rigging for standard humanoid animation would be a welcome bonus if it fits your workflow; otherwise, please build with future rigging in mind (edge loops at joints, neutral pose, etc.).
I will supply the front and side views of the character as high-resolution PNGs. If additional angles or design notes are useful, just let me know early and I’ll provide them.
Deliverables:
• Final game-ready mesh (FBX or OBJ)
• PBR texture set (albedo, normal, roughness, metallic/occlusion) at up to 4 K
• Source file in your native 3-D package (Blender, Maya, 3ds Max, etc.)
• Optional: basic rig and skin weights if you offer that service
Please share a couple of portfolio examples of stylized yet detailed characters you have produced for games so I can gauge fit. I’m ready to get started as soon as I find the right artist.
Related categories:
3D Rendering
Animation
3D Modelling
3D Animation
3D Design
3D Rigging
Unity
Character Illustration