Cartoon Cane Toad 3D Character Creation
Budget: $30 – $250 AUD
Stylized Cartoon Cane Toad 3D Character for Unity Game (Physics + VR Ready). We are building a light-hearted 3D arcade game inspired by Australian culture. We are looking for a skilled 3D character artist to create a stylized, cartoon cane toad character that is intentionally exaggerated, non-realistic, and comedic.
This is not meant to depict real animals or animal harm. The character should feel goofy, but depict a cane toad.
The asset must be suitable for a real-time 3D physics-based game and future VR support.
Scope and requirements:
- One original stylized cartoon cane toad character
- Designed for humor and readability in motion
- Single continuous mesh suitable for physics simulation
- Clean topology, game-ready
- Proper UVs and textures
- Simple rig suitable for Unity (no complex facial rig required)
- Neutral pose (T-pose or A-pose)
- Optional simple idle animation is welcome but not required
- FBX format
- Textures included (PNG or TGA)
- Must import cleanly into Unity (URP)
Technical considerations:
- Designed to work with Rigidbody-based physics
- Collider-friendly proportions
- Suitable for future VR implementation (stable scale, no deformation tricks that would break immersion)
Style direction: Cartoon or stylized
Expressive silhouette and playful design
Should read well when flying, spinning, tumbling, or bouncing
Deliverables:
- Final FBX file
- Texture files
- Preview renders
- Confirmation of Unity compatibility
Ownership and originality:
- Asset must be original work
- No asset store resells
- No AI-generated meshes
- Full commercial rights transferred upon completion
This is not meant to depict real animals or animal harm. The character should feel goofy, but depict a cane toad.
The asset must be suitable for a real-time 3D physics-based game and future VR support.
Scope and requirements:
- One original stylized cartoon cane toad character
- Designed for humor and readability in motion
- Single continuous mesh suitable for physics simulation
- Clean topology, game-ready
- Proper UVs and textures
- Simple rig suitable for Unity (no complex facial rig required)
- Neutral pose (T-pose or A-pose)
- Optional simple idle animation is welcome but not required
- FBX format
- Textures included (PNG or TGA)
- Must import cleanly into Unity (URP)
Technical considerations:
- Designed to work with Rigidbody-based physics
- Collider-friendly proportions
- Suitable for future VR implementation (stable scale, no deformation tricks that would break immersion)
Style direction: Cartoon or stylized
Expressive silhouette and playful design
Should read well when flying, spinning, tumbling, or bouncing
Deliverables:
- Final FBX file
- Texture files
- Preview renders
- Confirmation of Unity compatibility
Ownership and originality:
- Asset must be original work
- No asset store resells
- No AI-generated meshes
- Full commercial rights transferred upon completion
Related categories:
Game Design
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Game Development
3D Rigging
Unity
3D Art