Candy Crush Style Reward Game
Budget: ₹12,500 – ₹37,500 INR
I’m looking for a developer who can craft a match-3 mobile game that feels instantly familiar to Candy Crush but adds its own twist with rewarded ads and a fully online experience.
Core mechanics
• Match-3 gameplay with consistently medium-difficulty levels—no extreme spikes or tutorial-easy stages.
• Levels load and play only when an internet connection is available; offline play is not required.
• After each level, a rewarded-video ad is shown. Watching the ad instantly credits the player with in-game currency.
Reward system
• The currency earned from ads must be usable for both specific items (e.g., boosters) and wider upgrades (e.g., extra moves cap).
• A lightweight backend or cloud save solution is needed so players don’t lose currency between devices.
Platforms & tech
• Build once, publish to both iOS and Android.
• Unity, Godot, or any comparable engine that supports easy ad-network integration (AdMob, Unity Ads, etc.) is fine—let me know your preference.
• All third-party SDKs must comply with Apple App Store and Google Play policies.
Deliverables
1. Visual mock-ups of the core screens (home, level map, gameplay board, reward screen).
2. A functional prototype covering at least five sample levels, ad calls, and currency credit logic.
3. Full project source code, build instructions, and a brief document outlining how to add new levels and balance difficulty.
I value clean, well-commented code and clear communication. If you have previous match-3 or ad-monetized game samples, feel free to share the links—seeing your work will speed up selection. Looking forward to collaborating!
Core mechanics
• Match-3 gameplay with consistently medium-difficulty levels—no extreme spikes or tutorial-easy stages.
• Levels load and play only when an internet connection is available; offline play is not required.
• After each level, a rewarded-video ad is shown. Watching the ad instantly credits the player with in-game currency.
Reward system
• The currency earned from ads must be usable for both specific items (e.g., boosters) and wider upgrades (e.g., extra moves cap).
• A lightweight backend or cloud save solution is needed so players don’t lose currency between devices.
Platforms & tech
• Build once, publish to both iOS and Android.
• Unity, Godot, or any comparable engine that supports easy ad-network integration (AdMob, Unity Ads, etc.) is fine—let me know your preference.
• All third-party SDKs must comply with Apple App Store and Google Play policies.
Deliverables
1. Visual mock-ups of the core screens (home, level map, gameplay board, reward screen).
2. A functional prototype covering at least five sample levels, ad calls, and currency credit logic.
3. Full project source code, build instructions, and a brief document outlining how to add new levels and balance difficulty.
I value clean, well-commented code and clear communication. If you have previous match-3 or ad-monetized game samples, feel free to share the links—seeing your work will speed up selection. Looking forward to collaborating!
Related categories:
Mobile App Development
iPhone
Game Design
Unity 3D
Game Development
iOS Development
Unity
Godot