Build Symbolic Virtual City Model
Budget: $750 – $1,500 USD
I need a clean, fully-scalable 3D environment that presents a small “investment city” concept. The scene starts with two identical 60-storey Investment Towers—one anchored to the far left, the other to the far right. They stay closed to visitors; their purpose is purely visual, so no interiors are required.
Directly in front of the towers sit 200 land plots, each exactly 10 × 10 m. They are organised into four parallel streets, 50 plots per street, and the number “$150” must be clearly displayed on every single plot surface. Through the centre of each street runs a pedestrian walkway equipped with contemporary lighting, evenly spaced trees lining both sides, and moving water features such as animated fountains or a gentle waterfall.
A basic fly-through or orbit camera that lets viewers explore the city from multiple angles will be enough interaction for now. I’m open to Unity, Unreal Engine, Blender, or comparable tools—choose whichever allows you to deliver smooth animation, baked daylight, and exportable assets.
Deliverables
• Source project files with clean hierarchy and naming
• High-resolution still renders (front, aerial, street-level)
• A short video tour that highlights both towers, all four streets, and the animated water elements
Acceptance criteria
• Real-world scale (1 unit = 1 m); towers clearly 60 floors; plots exactly 10 × 10 m
• “$150” text legible on every plot
• Animated water features and functional lighting baked for a modern look
• Assets licensed for unrestricted commercial display
Let me know which engine or modelling suite you plan to use and the estimated turnaround time so we can get started.
Directly in front of the towers sit 200 land plots, each exactly 10 × 10 m. They are organised into four parallel streets, 50 plots per street, and the number “$150” must be clearly displayed on every single plot surface. Through the centre of each street runs a pedestrian walkway equipped with contemporary lighting, evenly spaced trees lining both sides, and moving water features such as animated fountains or a gentle waterfall.
A basic fly-through or orbit camera that lets viewers explore the city from multiple angles will be enough interaction for now. I’m open to Unity, Unreal Engine, Blender, or comparable tools—choose whichever allows you to deliver smooth animation, baked daylight, and exportable assets.
Deliverables
• Source project files with clean hierarchy and naming
• High-resolution still renders (front, aerial, street-level)
• A short video tour that highlights both towers, all four streets, and the animated water elements
Acceptance criteria
• Real-world scale (1 unit = 1 m); towers clearly 60 floors; plots exactly 10 × 10 m
• “$150” text legible on every plot
• Animated water features and functional lighting baked for a modern look
• Assets licensed for unrestricted commercial display
Let me know which engine or modelling suite you plan to use and the estimated turnaround time so we can get started.
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
3D Design
Unreal Engine
Blender
Unity