Breaching Enemy Line Mobile Game -- 2
Budget: ₹12,500 – ₹37,500 INR
I have a working concept for a mobile title called “Breaching Enemy Line.” The core idea is simple: the player commands agile units packed with heavy firepower and fights through layered defenses to reach an objective. What I need now is a complete, playable game built around that premise.
Scope of work
I’m looking for an end-to-end partner who can turn the concept into an engaging release-ready product for modern phones and tablets. That covers game design, art production, programming, UI/UX, audio, and polishing. I’m open on exact sub-genre (shooter, strategy hybrid, or something you recommend) and on perspective; the key is fast-paced action that feels great on touch controls. Cross-platform support is preferred so the same build can reach both iOS and Android, but if you specialise in just one OS let me know and we can plan the roadmap accordingly.
Core expectations
• Tight, responsive touch or virtual-stick controls
• Visually appealing but lightweight 3D or crisp 2D art that performs well on mid-range devices
• Modular level or mission system so additional content is easy to add post-launch
• Basic progression loop (unlockable units or firepower, currency, upgrades, etc.)
• Integrated analytics hooks and in-app purchase stubs so we can fine-tune monetisation later
• Clean, well-commented codebase that my in-house team can maintain
Milestone deliverables
1. Game Design Document outlining mechanics, progression, and asset list
2. Playable vertical slice showcasing one full mission with polished combat and UI
3. Full content pass with at least five distinct missions, upgrade system, and sound design
4. Final build ready for App Store / Google Play submission, plus source project and documentation
Acceptance criteria
• Runs at 60 fps on a recent mid-tier device (e.g., iPhone 11, Galaxy A52)
• No critical bugs after a 30-minute test session on both iOS and Android emulators or devices
• Store-ready assets (icons, screen-shots, feature graphic) supplied alongside the build
If this sounds like the kind of project that fits your skill set, share your relevant portfolio pieces—especially anything fast-paced or combat-oriented for mobile—and outline the tools and engine you’d prefer to use (Unity, Unreal, Godot, or a proprietary framework). I’ll review submissions and schedule a quick call to align on timelines and exact scope.
Scope of work
I’m looking for an end-to-end partner who can turn the concept into an engaging release-ready product for modern phones and tablets. That covers game design, art production, programming, UI/UX, audio, and polishing. I’m open on exact sub-genre (shooter, strategy hybrid, or something you recommend) and on perspective; the key is fast-paced action that feels great on touch controls. Cross-platform support is preferred so the same build can reach both iOS and Android, but if you specialise in just one OS let me know and we can plan the roadmap accordingly.
Core expectations
• Tight, responsive touch or virtual-stick controls
• Visually appealing but lightweight 3D or crisp 2D art that performs well on mid-range devices
• Modular level or mission system so additional content is easy to add post-launch
• Basic progression loop (unlockable units or firepower, currency, upgrades, etc.)
• Integrated analytics hooks and in-app purchase stubs so we can fine-tune monetisation later
• Clean, well-commented codebase that my in-house team can maintain
Milestone deliverables
1. Game Design Document outlining mechanics, progression, and asset list
2. Playable vertical slice showcasing one full mission with polished combat and UI
3. Full content pass with at least five distinct missions, upgrade system, and sound design
4. Final build ready for App Store / Google Play submission, plus source project and documentation
Acceptance criteria
• Runs at 60 fps on a recent mid-tier device (e.g., iPhone 11, Galaxy A52)
• No critical bugs after a 30-minute test session on both iOS and Android emulators or devices
• Store-ready assets (icons, screen-shots, feature graphic) supplied alongside the build
If this sounds like the kind of project that fits your skill set, share your relevant portfolio pieces—especially anything fast-paced or combat-oriented for mobile—and outline the tools and engine you’d prefer to use (Unity, Unreal, Godot, or a proprietary framework). I’ll review submissions and schedule a quick call to align on timelines and exact scope.
Related categories:
Mobile App Development
iPhone
Game Design
3D Modelling
Game Development
UI / User Interface
2D Game Art
Unity