Battle Royale Mobile Game Level Designer
Budget: $30 – $250 USD
currently we are developing a third-person & FPS multiplayer Battle Royale game for mobile. Our gameplay is realistic, competitive, and inspired by titles like PUBG, COD Mobile, and Battlefield.
We’re looking for a Level Designer with Unity experience to bring immersive, tactical, and replayable environments to life.
Role Responsibilities:
Design, prototype, and implement Battle Royale maps optimized for mobile devices (realistic, semi-stylized terrain).
Collaborate with 3D artists, programmers, and game designers to create engaging environments for both TPP and FPP modes.
Balance gameplay flow, line of sight, cover placement, and engagement zones.
Use Unity Terrain tools and modular assets to craft playable zones (e.g., POIs, compounds, open fields, high-ground zones).
Optimize levels for mobile performance (LOD, occlusion, batching, etc.).
Conduct internal testing and iterate based on feedback.
Required Skills:
1+ years of level design experience in Unity (mobile game preferred).
Strong understanding of Battle Royale map structure: landing zones, loot distribution, zone shrink strategy.
Experience with realistic or stylized terrain sculpting and asset placement.
Familiar with mobile optimization techniques.
Ability to work with placeholder assets during early design stages.
Proficiency with Unity’s tools: Terrain, ProBuilder, lighting, NavMesh, occlusion culling.
Bonus Points (Nice to Have):
Experience working on FPS / multiplayer shooters.
Understanding of competitive balance and spawn logic.
Experience with World Machine, Gaia, MapMagic, or other terrain tools.
Passion for games like PUBG, Apex Legends, or Fortnite.
What We Offer:
Work on an exciting pre-alpha mobile BR shooter with a talented indie team.
Freedom to creatively shape unique gameplay spaces.
Opportunity to grow with the studio and contribute to future levels & game modes.
Paid contract with possibility of long-term collaboration/full-time offer.
We’re looking for a Level Designer with Unity experience to bring immersive, tactical, and replayable environments to life.
Role Responsibilities:
Design, prototype, and implement Battle Royale maps optimized for mobile devices (realistic, semi-stylized terrain).
Collaborate with 3D artists, programmers, and game designers to create engaging environments for both TPP and FPP modes.
Balance gameplay flow, line of sight, cover placement, and engagement zones.
Use Unity Terrain tools and modular assets to craft playable zones (e.g., POIs, compounds, open fields, high-ground zones).
Optimize levels for mobile performance (LOD, occlusion, batching, etc.).
Conduct internal testing and iterate based on feedback.
Required Skills:
1+ years of level design experience in Unity (mobile game preferred).
Strong understanding of Battle Royale map structure: landing zones, loot distribution, zone shrink strategy.
Experience with realistic or stylized terrain sculpting and asset placement.
Familiar with mobile optimization techniques.
Ability to work with placeholder assets during early design stages.
Proficiency with Unity’s tools: Terrain, ProBuilder, lighting, NavMesh, occlusion culling.
Bonus Points (Nice to Have):
Experience working on FPS / multiplayer shooters.
Understanding of competitive balance and spawn logic.
Experience with World Machine, Gaia, MapMagic, or other terrain tools.
Passion for games like PUBG, Apex Legends, or Fortnite.
What We Offer:
Work on an exciting pre-alpha mobile BR shooter with a talented indie team.
Freedom to creatively shape unique gameplay spaces.
Opportunity to grow with the studio and contribute to future levels & game modes.
Paid contract with possibility of long-term collaboration/full-time offer.
Related categories:
Mobile App Development
iPhone
3D Modelling
Unity 3D
Game Development
Game Testing
Unity
Level Design