Action Mobile Game Concept Design

Job ID: 40402132

Budget: €250 – €750 EUR

The goal is to shape a fast-paced action title for iOS and Android from the ground up. I already know it will be a mobile game in the action genre; everything else is open for creative exploration, including whether first-person, third-person, or a top-down camera best suits the core loop.

You will help me turn my rough vision into a complete, production-ready concept: articulate the story hook, define the main mechanics, map out progression, outline monetisation that feels fair, and recommend a visual style that matches the intended audience. I expect you to draw on tools you are comfortable with—Unity or Unreal for rapid prototyping, Figma or Illustrator for UI mock-ups, Blender or similar for visual references—whatever communicates the idea clearly.

Deliverables I can sign off on:
• A concise but thorough Game Design Document (GDD) covering gameplay pillars, controls, level structure, and economy.
• Wireframes or mood boards that illustrate UI/UX flow and art direction.
• A playable grey-box or video walkthrough that demonstrates the core mechanic in action (even a short Unity build is fine).

Acceptance criteria: the GDD answers all foundational questions (mechanics, camera choice, monetisation, session length), the visual materials give a clear sense of style, and the prototype proves the main loop feels fun on touch screens.

Once approved, we can discuss future milestones such as full asset production and implementation.