Action Mobile Game Concept Design
Budget: €250 – €750 EUR
The goal is to shape a fast-paced action title for iOS and Android from the ground up. I already know it will be a mobile game in the action genre; everything else is open for creative exploration, including whether first-person, third-person, or a top-down camera best suits the core loop.
You will help me turn my rough vision into a complete, production-ready concept: articulate the story hook, define the main mechanics, map out progression, outline monetisation that feels fair, and recommend a visual style that matches the intended audience. I expect you to draw on tools you are comfortable with—Unity or Unreal for rapid prototyping, Figma or Illustrator for UI mock-ups, Blender or similar for visual references—whatever communicates the idea clearly.
Deliverables I can sign off on:
• A concise but thorough Game Design Document (GDD) covering gameplay pillars, controls, level structure, and economy.
• Wireframes or mood boards that illustrate UI/UX flow and art direction.
• A playable grey-box or video walkthrough that demonstrates the core mechanic in action (even a short Unity build is fine).
Acceptance criteria: the GDD answers all foundational questions (mechanics, camera choice, monetisation, session length), the visual materials give a clear sense of style, and the prototype proves the main loop feels fun on touch screens.
Once approved, we can discuss future milestones such as full asset production and implementation.
You will help me turn my rough vision into a complete, production-ready concept: articulate the story hook, define the main mechanics, map out progression, outline monetisation that feels fair, and recommend a visual style that matches the intended audience. I expect you to draw on tools you are comfortable with—Unity or Unreal for rapid prototyping, Figma or Illustrator for UI mock-ups, Blender or similar for visual references—whatever communicates the idea clearly.
Deliverables I can sign off on:
• A concise but thorough Game Design Document (GDD) covering gameplay pillars, controls, level structure, and economy.
• Wireframes or mood boards that illustrate UI/UX flow and art direction.
• A playable grey-box or video walkthrough that demonstrates the core mechanic in action (even a short Unity build is fine).
Acceptance criteria: the GDD answers all foundational questions (mechanics, camera choice, monetisation, session length), the visual materials give a clear sense of style, and the prototype proves the main loop feels fun on touch screens.
Once approved, we can discuss future milestones such as full asset production and implementation.