AAA-Quality Stylized Skill VFX Creation

Job ID: 39685195

Budget: $30 – $250 USD

We are developing an AAA-quality game and need three unique, high-quality, stylized skill VFX. All effects must have smooth entry animations, a configurable delay before appearing, customizable duration for how long they remain active, and seamless fade-out animations. The effects must be built in a way that allows us to trigger them via code and adjust their parameters (spawn delay, active time, etc.) easily.

Required Skills:
Smoke Effect (Valorant-style Orb Smoke)

A circular smoke effect similar to Valorant’s smoke grenades.

Should expand from a small point into a large smoke dome in a stylized, AAA-quality manner.

Must have a smooth “spawn/expand” animation and a clean fade-out animation.

Parameters: spawn delay, growth speed, duration, fade-out speed.

Lightning Strike from the Sky

Clouds gather above the target point, then a lightning bolt strikes down.

AAA-level stylization, with dynamic lighting and energy discharge effects.

Smooth buildup animation (cloud formation), impact animation (lightning), and fade-out (cloud dispersal).

Parameters: delay before clouds appear, delay before strike, duration clouds remain, fade-out timing.

Ice Spikes Rising from the Ground

Multiple ice spikes grow out of the ground in a stylized, cinematic way.

Smooth growth animation for spikes, optional ground crack effects.

Fade-out animation where ice melts or shatters.

Parameters: growth delay, number of spikes, duration, fade-out method/speed.

Technical Requirements:

Stylized AAA-quality visuals (not realistic, but highly polished).

Built with optimization in mind for real-time gameplay (Unity or Unreal compatible).

Each effect must be modular and easily adjustable via exposed parameters.

Must be triggerable programmatically for gameplay use.

All animations (spawn, idle, fade-out) must be smooth and high quality.

Deliverables:

All 3 skill effects with fully working animations (spawn → active → fade-out).

Adjustable parameters for delays, durations, and other effect-specific settings.

Source files and any textures/shaders used.
Related categories: Animation After Effects 3D Animation VFX Art Unity