I want a Contra game with 3 levels made in unity
Budget: ₹1,500 – ₹3,000 INR
I am looking for a developer to create a Contra game with 3 levels in Unity. Here are the project requirements:
Platform: The game should run on a browser.
Art Style: The preferred art style for the game is Pixel Art.
Storyline: same as the classic contra.
Game mechanics:
The following features must be included:
• Player Controls: Player(s) can move left/right, jump, crouch, and shoot.
• Health: Players have a health bar; getting hit reduces health.
• Enemies: Enemies include alien creatures, soldiers, and mechanical foes.
• Display: The game screen should display health, current weapon, and
score.
• Weapons: Players start with a basic rifle and can pick up various powerup weapons.
• Power-ups: Collectible power-ups include spread shots, laser beams, and
rapid-fire. Power-ups are dropped by defeated enemies or found in hidden
areas.
• Lives: Players have a limited number of lives; extra lives can be earned
• Multiplayer: Multiple players can complete the levels together
Level design
You can consider the following for designing your levels. Try to be creative.
• Themes: Levels include jungle, base, alien ship, and fortress themes.
• Obstacles: Levels feature platforms, traps, and moving hazards.
• Boss Battles: Each level ends with a challenging boss battle.
Skills and Experience:
- Proficient in Unity game development
- Experience in creating platformer games
- Strong knowledge of Pixel Art and ability to create visually appealing graphics
- Ability to design and implement engaging gameplay mechanics
- Creative thinking and ability to contribute to the development of a storyline
If you have the skills and experience necessary to bring this Contra game to life, please submit your proposal.
Platform: The game should run on a browser.
Art Style: The preferred art style for the game is Pixel Art.
Storyline: same as the classic contra.
Game mechanics:
The following features must be included:
• Player Controls: Player(s) can move left/right, jump, crouch, and shoot.
• Health: Players have a health bar; getting hit reduces health.
• Enemies: Enemies include alien creatures, soldiers, and mechanical foes.
• Display: The game screen should display health, current weapon, and
score.
• Weapons: Players start with a basic rifle and can pick up various powerup weapons.
• Power-ups: Collectible power-ups include spread shots, laser beams, and
rapid-fire. Power-ups are dropped by defeated enemies or found in hidden
areas.
• Lives: Players have a limited number of lives; extra lives can be earned
• Multiplayer: Multiple players can complete the levels together
Level design
You can consider the following for designing your levels. Try to be creative.
• Themes: Levels include jungle, base, alien ship, and fortress themes.
• Obstacles: Levels feature platforms, traps, and moving hazards.
• Boss Battles: Each level ends with a challenging boss battle.
Skills and Experience:
- Proficient in Unity game development
- Experience in creating platformer games
- Strong knowledge of Pixel Art and ability to create visually appealing graphics
- Ability to design and implement engaging gameplay mechanics
- Creative thinking and ability to contribute to the development of a storyline
If you have the skills and experience necessary to bring this Contra game to life, please submit your proposal.