unity runtime sculpting tool
Budget: $30 – $250 USD
hi, i would like you build a runtime sculpting brush.
Reshape the mesh on runtime.
The important thing is the brush has to be sensitive!
1) move brush
2) smooth brush
3) Inflate brush
4) (mirror(symmetry) brush ( paint the same effect as the other side)
5) there have to be two sliders that will change the "Brush radius" and "Brush Strength" for each brush.
6) undo/redo options for each brush (CTRL+Z) (20 undo/ 20 redo)
the information about the project.
* our basemesh has 24049 vertex count. we're reshaping the same basemesh on runtime always.
Image will be shared in DM.
Reshape the mesh on runtime.
The important thing is the brush has to be sensitive!
1) move brush
2) smooth brush
3) Inflate brush
4) (mirror(symmetry) brush ( paint the same effect as the other side)
5) there have to be two sliders that will change the "Brush radius" and "Brush Strength" for each brush.
6) undo/redo options for each brush (CTRL+Z) (20 undo/ 20 redo)
the information about the project.
* our basemesh has 24049 vertex count. we're reshaping the same basemesh on runtime always.
Image will be shared in DM.