I require the handling physics on kart racing game improved to create more realistic user friendly responsive experience
Budget: £20 – £250 GBP
Project Description:
I am looking for a skilled developer to improve the handling physics in my kart racing game. The specific aspect that needs improvement is cornering and drifting.
Requirements:
- Strong experience in game physics and mechanics in Unity
- Ability to create realistic and responsive handling physics for a kart racing game
- Understanding of the principles of acceleration, braking, cornering, and drifting in racing games
The goal is to create a more user-friendly and immersive experience for players. While I do not have a specific game or set of physics to emulate, I have some general ideas that I would like to discuss with the developer.
Having a realistic physics experience in the game is very important to me, so I am looking for a developer who can prioritize this aspect of the project.
If you have the skills and experience required, please provide examples of your previous work in game physics and mechanics.
I am looking for a skilled developer to improve the handling physics in my kart racing game. The specific aspect that needs improvement is cornering and drifting.
Requirements:
- Strong experience in game physics and mechanics in Unity
- Ability to create realistic and responsive handling physics for a kart racing game
- Understanding of the principles of acceleration, braking, cornering, and drifting in racing games
The goal is to create a more user-friendly and immersive experience for players. While I do not have a specific game or set of physics to emulate, I have some general ideas that I would like to discuss with the developer.
Having a realistic physics experience in the game is very important to me, so I am looking for a developer who can prioritize this aspect of the project.
If you have the skills and experience required, please provide examples of your previous work in game physics and mechanics.