I need a unity dev to create a game prototype or more.

Job ID: 35075304

Budget: $8 – $15 USD

I want to make a game that its main gameplay is very similar to "Sayonara Wild Hearts" made by Simogo, an A-B 3D runner rythem game, continuously switching between some basic running gameplays, dogfight with the boss, but with more cinematic shots, long takes and beats. In the whole run there will be a boss like creature floating few miles infront of the player (player is chasing the boss), while the boss might spit, throw or smash out tons barricades and few crystals(following the rythem and beat), player needs to control left stick(WASD) to doge those incoming barricades. Combine to the collecting system in "Thumper" made by Drool, press A(space) to collect crystals to save it as your energy. When the energy bar is fully charged, player can shoot out a beam direct hit to the boss, it will injured and change behavior/escape due to the level, the game will end when the boss is completely shattered.

-The length of the game will be roughly around 10 min without dying and repeating.
-Wish to develop the project under HDRP.
-Likely need professions on cinemachine, vfx graph and fmod features.
-Able to communicate through Discord, or even remote through Parsec.
-Sorry that I am not an English native speaker, but I will try my best to get us the point.

For reference, please see the attached file down below, thank you.