I need an Unity shader expert to make grass blend with the terrain underneath
Budget: $10 – $80 USD
We are developing a game with real world terrains in Unity engine, achieved with texture and heightmaps from Bing maps (similar concept with Microsoft Flight Simulator).
We need a good optimized grass shader that will be able to blend the grass with the terrain underneath (basically it should have the same color tone as the terrain underneath), in order to achieve an effect similar to this photo *see reference photo 1
This way the grass will have a natural variation and we can draw less grass, as it is harder to see where it ends.
We will use normal grass planes, either manually painted by us, or spawned by Vegetation Studio Pro or painted with Vegetation Studio Pro.
There are similar solutions in the Unity Asset Store, but only works in URP and we are pretty determined to use Built-in render pipeline.
So, anyone with great experience with Unity and shader creation, that will be able to achieve good results and also not spoil any performance, feel free to bid here. We will also have future projects, if you look into long term partnership.
IMPORTANT!!! We expect someone that will be able to explain the method or the idea and prove the fact that he/she will be able to complete the task, not just "yes I'll do it, create the milestone". Thank you!
We need a good optimized grass shader that will be able to blend the grass with the terrain underneath (basically it should have the same color tone as the terrain underneath), in order to achieve an effect similar to this photo *see reference photo 1
This way the grass will have a natural variation and we can draw less grass, as it is harder to see where it ends.
We will use normal grass planes, either manually painted by us, or spawned by Vegetation Studio Pro or painted with Vegetation Studio Pro.
There are similar solutions in the Unity Asset Store, but only works in URP and we are pretty determined to use Built-in render pipeline.
So, anyone with great experience with Unity and shader creation, that will be able to achieve good results and also not spoil any performance, feel free to bid here. We will also have future projects, if you look into long term partnership.
IMPORTANT!!! We expect someone that will be able to explain the method or the idea and prove the fact that he/she will be able to complete the task, not just "yes I'll do it, create the milestone". Thank you!