2D mobile game build in Unity

Job ID: 35526927

Budget: $250 – $750 USD

We are looking for a developer to build a game similar to Fruit Ninja but much simpler, with slightly different mechanics.

There will be two modes, Arcade (limited by time, try to get a high score) and Endless (limited by life, do not drop an object). You receive some in-game points for completing each mode.

There is a simple inventory system, you will unlock certain effects with the points (like the blades in Fruit Ninja).

We will need AdMob implementation in the game. We will need you to provide the artwork and UX/UI design, potentially extend milestones for more blade effects.

Please only apply if you:
- Understand how to build a lean Unity game is intended for both Android and IOS
- Understand how to use Git together with Unity and branching
- Understand AdMob implementation, we will provide you with App Id and Ad Id
- Understand Apple Store and Play Store requirements, we do not want to have to teach you how to build store acceptable games
- Agree to deliver first and not pester for milestones, if you do we will find someone else. We are a reputable customer and will release when the work is verified
- Are able to accept and complete the project within a reasonable timeframe (4-6 weeks), with roughly 2 more weeks for final fixes

The expected budget is $900 USD with the possiblity to extend with more effect designs, please start your bid with "I Understand" once you have read the requirements.

Automated bids will be ignored, please only bid if you meet the requirements. If we find you do not meet the requirements half way through the project we will cancel the work and we will NOT pay you.

The successful developer may be tasked with more projects upon completion.