help converting a project into a multiplayer project unity
Budget: $30 – $250 CAD
I have this project which is a board game in unity. I want to make it a multiplayer project however i am having an extremely hard time. I am open to pun2, netcode, whatever is easiest that you want to use for the networking is fine by me. Pun2 however would be the best because i already set up the beginning scenes using pun2 and instantiate the players in the main game scene using pun2 but if you would like to change because you believe there is a better way you are more than welcome.
Basically what should happen is you login to the game and if it is your turn you can roll the dice (using the space key) and move your character. you should not be able to move another players character or roll the dice if it is not your turn. i have a few minigames that get instantiated into the scene if you hit a minigame trigger point (the spots with a key on them), in this case the pyramid in the middle should go down and the minigame should appear on all players screens but only the player who landed on the space should be allowed to play the minigame. also if the player has already played the minigame and won they should not be able to play it again , meaning the pyramid will not go down and this space will just act as a regular space for this player and the game will continue on. all death events that happen on the board (spaces with skull on them) should be shown on all players screens as well as each players movement and animation, right now it isnt synching for whatever reason. and the moves the player playing the minigame makes should be shown on all players screens so they can watch how the player is doing.
Basically what should happen is you login to the game and if it is your turn you can roll the dice (using the space key) and move your character. you should not be able to move another players character or roll the dice if it is not your turn. i have a few minigames that get instantiated into the scene if you hit a minigame trigger point (the spots with a key on them), in this case the pyramid in the middle should go down and the minigame should appear on all players screens but only the player who landed on the space should be allowed to play the minigame. also if the player has already played the minigame and won they should not be able to play it again , meaning the pyramid will not go down and this space will just act as a regular space for this player and the game will continue on. all death events that happen on the board (spaces with skull on them) should be shown on all players screens as well as each players movement and animation, right now it isnt synching for whatever reason. and the moves the player playing the minigame makes should be shown on all players screens so they can watch how the player is doing.