Wrap a software SDK inside of Unity 3D
Budget: £20,000 – £50,000 GBP
Hi there,
We are looking to wrap an Android client within Unity 3D, which connects to a streaming server to accelerate visuals within VR HMDs. This is not an easy task, with other people trying, and failing to get it to work. We have been tasked with getting it to work.
You might be an individual, or you might be a studio, either way it will be a difficult task, and you must have the requisite skills to be able to complete the work. This is not a simple Unity 3D application; it is more of a software engineering task.
Skills required:
1> Unity 3D
2> Android (C++)
3> OpenGL
4> Experience with XR/HMDs
5> Experience of creating plugins for Unity3D
I can provide a full scope document.
Freelancers must be based around Europe
We are looking to wrap an Android client within Unity 3D, which connects to a streaming server to accelerate visuals within VR HMDs. This is not an easy task, with other people trying, and failing to get it to work. We have been tasked with getting it to work.
You might be an individual, or you might be a studio, either way it will be a difficult task, and you must have the requisite skills to be able to complete the work. This is not a simple Unity 3D application; it is more of a software engineering task.
Skills required:
1> Unity 3D
2> Android (C++)
3> OpenGL
4> Experience with XR/HMDs
5> Experience of creating plugins for Unity3D
I can provide a full scope document.
Freelancers must be based around Europe