Windows Unity 3D Geometric Shape Integration
Budget: $30 β $250 USD
Looking for an experienced Unity 3D developer with a deep understanding of geometric shapes and their manipulation. We require the addition and attachment of these shapes within a Windows-based application.
Requirements:
I have several shapes that have flat ends, the shapes bend and twist. But they always have two flat ends.
Nice and simple.
Just 4 things need to happen:
When the A key is pressed, a shape is placed into the scene. If itβs the first shape in the scene nothing else happens. If it's not the first shape then one of the flat sides is attached to the existing shape. This new shape must attach perfectly to the existing shape.
When the up arrow is pressed the last attached shape is swapped for another shape in the library. Again this new shape must attach and match up perfectly to the one that's already there.
When the right arrow is pressed the last shape to be placed is rotated 180 degrees horizontally and again is attached and matches up to the shape already there.
When the D key is pressed, the last placed shape is removed.
As more shapes are added the overall shape grows.
No physics or gravity required.
See attached for more.
Main Responsibilities include:
- Ability to integrate and attach geometric shapes into a Unity 3D Windows application
- Build simple interactions with these shapes such as adding, rotation and scaling
Ideal candidate will have:
- Proficiency in Unity 3D software
- Strong grasp of geometric shapes and their attributes
- Extensive experience with Windows platform
- Successful track record of creating interactive elements in Unity 3D applications.
We welcome all candidates who can accomplish the aforementioned tasks to begin taking our project to the next level.
Requirements:
I have several shapes that have flat ends, the shapes bend and twist. But they always have two flat ends.
Nice and simple.
Just 4 things need to happen:
When the A key is pressed, a shape is placed into the scene. If itβs the first shape in the scene nothing else happens. If it's not the first shape then one of the flat sides is attached to the existing shape. This new shape must attach perfectly to the existing shape.
When the up arrow is pressed the last attached shape is swapped for another shape in the library. Again this new shape must attach and match up perfectly to the one that's already there.
When the right arrow is pressed the last shape to be placed is rotated 180 degrees horizontally and again is attached and matches up to the shape already there.
When the D key is pressed, the last placed shape is removed.
As more shapes are added the overall shape grows.
No physics or gravity required.
See attached for more.
Main Responsibilities include:
- Ability to integrate and attach geometric shapes into a Unity 3D Windows application
- Build simple interactions with these shapes such as adding, rotation and scaling
Ideal candidate will have:
- Proficiency in Unity 3D software
- Strong grasp of geometric shapes and their attributes
- Extensive experience with Windows platform
- Successful track record of creating interactive elements in Unity 3D applications.
We welcome all candidates who can accomplish the aforementioned tasks to begin taking our project to the next level.