Unity prototype
Budget: €30 – €250 EUR
Hello,
I have a small unity prototype and i need some help to implement next feature. I have a python pickle which returns an integer when you send it an audioclip, and i need to get it integrated in Unity.
I've been thinking into installing locally inside the Unity project a flask server to run it, but i'm open to suggestions.
The core of the idea is to talk to the game, because you can control actions with your voice, and use the pickle to recognize your own emotion and make it affect NPCs behaviour, so based on it they will follow your order, or not.
Lastly, i'd need to modify a very simple GOAT AI to modify their behaviour based on the received integer. Just simple actions, like moving to a set point on the scenario or starting an action, and showing an icon in a globe over the desired character.
The solution must compile to be able to be run on a fresh computer, so the solution for the pickle has to be integrated on the Unity project.
A small documentation file is required once finished, so i can catch up the process once i get enough time to keep working on the prototype.
I have a small unity prototype and i need some help to implement next feature. I have a python pickle which returns an integer when you send it an audioclip, and i need to get it integrated in Unity.
I've been thinking into installing locally inside the Unity project a flask server to run it, but i'm open to suggestions.
The core of the idea is to talk to the game, because you can control actions with your voice, and use the pickle to recognize your own emotion and make it affect NPCs behaviour, so based on it they will follow your order, or not.
Lastly, i'd need to modify a very simple GOAT AI to modify their behaviour based on the received integer. Just simple actions, like moving to a set point on the scenario or starting an action, and showing an icon in a globe over the desired character.
The solution must compile to be able to be run on a fresh computer, so the solution for the pickle has to be integrated on the Unity project.
A small documentation file is required once finished, so i can catch up the process once i get enough time to keep working on the prototype.