Unity procedural generation

Job ID: 37358017

Budget: $250 – $750 USD

I am looking for a freelancer who can help with Unity procedural generation specifically for terrain generation.

Requirements:

- Experience with Unity and procedural generation techniques
- Ability to generate simple and visually appealing terrains
- Understanding of the client's specific requirements and preferences for the generated content

The generation should be very simple. I have 10 island prefabs, then the map should place those islands at the same height to each other. Later it should use perlin noise to generate random biomes on top of these islands. Each biome should have its own ground material, trees and so on. Note that you dont need to create the trees or materials, it just has to work.
Ideal Skills:

- Proficiency in Unity and C#
- Knowledge of procedural generation algorithms and techniques
- Ability to create visually appealing terrains using Unity's terrain tools
- Strong communication skills to understand and meet the client's specific requirements and preferences

If you have the necessary skills and experience in Unity procedural generation and can generate simple yet visually appealing terrains, I would love to hear from you. Please provide examples of your previous work in this area.