Unity multiplayer (Netcode & steam facepunch)

Job ID: 38053643

Budget: $10 – $30 USD

Overview:
I'm seeking a skilled Unity developer to make modifications to an existing project. The project utilizes Unity with Netcode and Steamworks (Facepunch) integration.

Requirements:

Lobby Creation and Joining with Codes:

*Implement a function allowing players to create lobbies with unique codes.
*Enable other players to join these lobbies by inputting the corresponding code.
*Utilize existing networking infrastructure for seamless integration.

Player Killing Mechanism with Netcode:

*Integrate a player killing mechanism within the existing networked gameplay.
*Detect and sync kill events across all connected players.
*Ensure accuracy and reliability in reflecting kill events in real-time.

Collaboration Details:

You'll be provided access to the project's codebase for modification.
Clear instructions and specifications will be provided for each requirement.
Communication channels will be open for any questions or clarifications throughout the project.
Documentation:

Please document any significant modifications made to the codebase.
Familiarity with existing code conventions and networking protocols is preferred.
Deliverables:

Fully functional lobby creation and joining system.
Implemented player killing mechanism synced across all clients.
Clean, well-documented code reflecting the modifications made.

If you have any further questions or need additional information, feel free to reach out. Looking forward to collaborating with you on this project!