Unity mobile game subscription IOS and Android
Budget: €30 – €250 EUR
We are finishing Unity mobile game and I would like to implement subscription (in app purchase) for android and IOS platform.
Features:
- start monthly subscription for defined price
- cancel subscription
- function to detect if subscription is active (returns true or false)
Additional notes:
- have to work on android and IOS platforms
- commit solution to prepared project in github
- help to setup apple and android developer account for in app purchase
- figma reference file to understand workflow: https://www.figma.com/file/N96sdXczZXLVig80snTj33/Word-game-subscription?node-id=0%3A1
- no UI implementation is required, only logic behind subscription
Features:
- start monthly subscription for defined price
- cancel subscription
- function to detect if subscription is active (returns true or false)
Additional notes:
- have to work on android and IOS platforms
- commit solution to prepared project in github
- help to setup apple and android developer account for in app purchase
- figma reference file to understand workflow: https://www.figma.com/file/N96sdXczZXLVig80snTj33/Word-game-subscription?node-id=0%3A1
- no UI implementation is required, only logic behind subscription